The World Series Of Whine
The announcement of the World Series of Video Games 2007 game list met with a storm of criticism by the competitive gaming community, especially from fans of Counter-Strike 1.6.The massive outcry is strangely reminiscent of the uproar when the Cyberathlete Professional League announced it would no longer hold Quake 3 tournaments. Then, nearly seven years ago, the CPL switched over to Counter-Strike 1.6. The rest was history.
Although the WSVG situation is similar to the one in 2000/2001, the biggest difference is that WSVG isn't the only game in town. Seven years ago, the CPL was the only organization on the map running big money tournaments on a large scale. Today we've got the World Cyber Games, E-Sports World Cup, E-Sports League, ClanBase, and some up and coming organizations that put together live events featuring many different games, including Counter-Strike 1.6.
That is to say: CS 1.6 isn't going away. Just because DirecTV abandoned it and WSVG won't have it as a main title doesn't mean the end. On the contrary, the CPL has pledged to continue serving the 1.6 community, WCG has 1.6 on its game list, and so does the ESWC.
So two relatively new organizations aren't focused on CS1.6. So what? The emphasis for both DirecTV's Championship Gaming Series and the WSVG is on television, which is why they can't use CS1.6 (apparently Valve no longer wants CS1.6 on TV). Side note: maybe the reason that WSVG didn't choose CS:Source as a main title is because they don't want to deal with Valve telling them what they can and can't do with their own events?
The other major organizations may have some TV deals here and there, but the primary coverage tools for CPL, WCG, ESWC, CB, ESL and many other leagues are web-based text, audio and video. These promoters don't put their entire product on TV; instead, they deliver targeted advertising for hardware manufacturers using the Internet.
It's a whole different ballgame, and truth to be told, DirecTV and WSVG don't even compete with the other organizations in that respect. Counter-Strike is not going away; it's got the perfect balance of skill and gameplay to continue attracting new players for some time to come.
Now that we've covered that, let's go over the whys and wherefores of the WSVG game list, starting with World of Warcraft.
The World Series Of...Warcraft
![]() This Summer..you will fear the
peashooter. |
As if it wasn't evident from my previous writings, I really don't like World of Warcraft as a competitive game. However, the numbers don't lie: there are over 8 million registered WoW accounts (the number of actual players is probably less, because some of these accounts are from Internet cafes in Asia and Europe). The game has the largest potential player base in the world, so it was only a matter of time before a tournament organizer picked it up for events.
I won't go how much skill I think WoW requires, but I will say this: my biggest gripes with the game are gear imbalances in the Arena and the level 70 requirement. If the WSVG worked something out with Blizzard to have all the teams playing on equal footing (with equal choices of gear) and max-level characters, players would no longer have to spend time in the arduous grinding phase of the game.
That would go a long way toward alleviating my, and others', problems with WoW as a tournament game. Unfortunately, we have no details on the qualifying process for this WSVG tournament, so I'm not sure everything will be as cut and dry as I'd like. Still, allowing all teams to start with level 70 characters and equal gear would level the playing field.
Guitar Groupies
![]() Riffing away at the WSVG '07
|
Well, this one is a bit surprising. Some people think that Guitar Hero II isn't even a multiplayer game, since it's not head-to-head. Interestingly, that same reason may be why GH2 is so popular.
Follow me for a second. How many times have you tried to introduce someone to multiplayer gaming and had them say: "No way, those guys are too good. I'll get my ass handed to me" ? Fear of overwhelming defeat keeps many gamers away from playing multiplayer because most people just can't handle the fact that they suck. There, I said it.
Hardcore competitive gamers are a different breed; we don't mind getting owned if it means we're getting better (well, we DO mind, it's just that we plan on payback some time down the road).
The way GH2 works is like this: one player/team plays a song, then gets a score. The next player or team needs to beat that score. Simple stuff.
When you forego an adversarial game in favor of a score-based system, you've opened up a whole new avenue for competitive gaming. ESWC did it with Trackmania Nations and WCG did it with Need For Speed. As a result, more casual gamers who wouldn't compete are now open to competing in your tournament. It's a pretty smart move by the WSVG.
And yes, Guitar Hero II takes quite a bit of timing skill, though nowhere near as much as playing a real guitar. It's also very easy to follow for spectators. When the player messes up, it's plainly obvious--the screen starts shaking and you can hear some serious "twang" sounds. Add all of these things together and you've got a game that's great for TV, which is exactly what the WSVG wants.
Side note #2: Guitar Hero II was the most popular tournament at GGL's DigitalLife 2006 Pro/Am. The GGL area was all the way at the back of the venue and CS, Q4, F.E.A.R and whatever else had barely any spectators. When GH2 rolled around, the place was packed--you couldn't find a seat. That was also at the end of the day, at the very end of the event. I'd say around 200 people showed up to watch the finals.
Fight Night Round 3
I'll confess that I don't have extensive knowledge of FN3, but I've played it. The game requires good skills on the thumbsticks and, unlike some other tournament games, allows each player wide variance in his boxing style.
With a large number of boxers to choose from, the matchup possibilities are extensive. Also, FN3's got superb graphics. That's great for TV, which, again, is great for the WSVG.
One last thing about Fight Night: if people consider games like Super Street Fighter 2/3/Turbo/Hyper/Double Impact/OhGodReleaseAProperSequel and Dead or Alive 4 to be viable tournament games, why can't FN3 get a spot? Throwing punches in-game is a matter of lots of semi and quarter-circular movements on the thumbsticks, not mashing buttons. If the motions are the same as tournament games of yore, and the graphics are great, I see no reason why FN3 can't be a good competitive game.
![]() Just nasty. This is an in-game shot of Fight Night Round 3, and you see the face ripple
and sweat fly off in slow-mo whenever someone catches a huge punch. |
By Crom! This game takes no ski--er, just kidding. However, I would like to have seen Warcraft III: The Frozen Throne as a worldwide game or, failing that, Gears of War instead of Q4. Riddle me this: If every Q4 tournament has the same proverbial 17 players, it's not a very competitive scene, is it?
In conclusion, I'd like to point out the criticism that World of Warcraft, Guitar Hero II, and Fight Night Round 3 take no skill is the same criticism people levelled at Counter-Strike seven or eight years ago.
Deathmatch ruled the roost back then, and deathmatch players thought (and still think) that Counter-Strike is a game of hiding behind crates and sneaking headshots through 2mm gaps between crates. Today, CS is the most popular tournament game in North America and Europe, its stars are highly sought after, and the top teams make really good money.
My, how the world turns.
Posted by mahmood on Apr 5 2007 8:48AM
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