Details
Call of Duty: World at War World at War Map Pack 3 Tournament (PC) Bracket
Call of Duty: World at War /
Unknown - Never
2v2
32 / 32
xterm
Call of Duty: World at War /
Unknown - Never
2v2
32 / 32
xterm
The Bracket Has Started
Competition Description
After successful tournaments for the first two CoD WaW Map Packs, GGL now presents the Call of Duty: World at War Map Pack 3 PC Tournament! To get in the action, join the PC Bracket and start battling the competition. Up to 128 squads will compete in a single-elimination bracket to determine the ultimate champions. Check out the latest downloadable maps, show your superior team skills, and you could win custom COD prizing worth over $4,800! As an added bonus, the tournament will take place using free dedicated game servers from GameServers.com - you must play your tournament matches on the official tournament servers for your matches to count.
Registration opens on September 25, so be sure to register as soon as possible. This competition is open worldwide, to participants 13 years of age and older.
GGL is also hosting Map Pack 3 tournaments for the Xbox 360 and the PS3, so be sure to check those out as well.
Registration opens on September 25, so be sure to register as soon as possible. This competition is open worldwide, to participants 13 years of age and older.
GGL is also hosting Map Pack 3 tournaments for the Xbox 360 and the PS3, so be sure to check those out as well.
PRIZES
First Place:
• 4 custom Call of Duty Team Plaques per squad (ARV $500 per plaque)
Second Place:
• 4 custom Call of Duty Team Plaques per squad (ARV $500 per plaque)
Third and Fourth Place:
• 4 Call of Duty Prize Packs per squad (Call of Duty merchandise worth $100 per Prize Pack)
Total ARV of all prizes: $4,800.
• 4 custom Call of Duty Team Plaques per squad (ARV $500 per plaque)
Second Place:
• 4 custom Call of Duty Team Plaques per squad (ARV $500 per plaque)
Third and Fourth Place:
• 4 Call of Duty Prize Packs per squad (Call of Duty merchandise worth $100 per Prize Pack)
Total ARV of all prizes: $4,800.
Rules
Full Official Rules and Regulations
Call of Duty: World at War Map Pack 3 (PC) Tournament
Game of Skill
Call of Duty: World at War Map Pack 3 (PC) Tournament
Game of Skill
Overview
Eligibility
How to Register
How to Play
- Tournament Stages
- Match Scheduling
- Match Information
- Player / Squad Rules
- Connection / Networking Rules
- Disputes / Cheating
- Game Settings & Specifications
WARNING
Prizes
Additional Rules and Information
Overview: The Call of Duty: World at War Map Pack 3 (PC) Tournament (“Tournament”) is a team competition with over $4,800 worth of custom COD prizing including COD Team Plaques worth $500 each and COD schwag packs. The tournament consists of a single-elimination bracket for up to 128 teams, with matches taking place over 5 weekends (Sat-Sun matches only). Squads can register for the brackets from 9/25/09 – 11/1/09. On 11/7/09, the bracket play begins! As an added bonus, the tournament will take place using free dedicated game servers from GameServers.com - you must play your tournament matches on the official tournament servers for your matches to count. THERE IS NO ENTRY FEE TO PARTICIPATE OR WIN THIS TOURNAMENT.
Eligibility: Tournament is open to participants worldwide, who are 13 years of age or older at the time of registration. The following are NOT eligible to participate or win prizes: Employees of Activision Inc. (“Activision”) or Professional Interactive Entertainment, Inc. dba GGL (“GGL”), and their respective parent companies, affiliates and subsidiaries, their advertising and promotion agencies, their licensors, and their respective employees, individuals engaged in the development, production or distribution of materials for this Tournament, persons who are immediate family of, dependents of (as defined by IRS regulations), or who live in the same household as any person in any of the above categories. All federal, state and local laws and regulations apply. Void where prohibited by law or regulation.
How to Register: Registration for the Tournament begins at 3:01 PM (EST) on September 25, 2009 and ends at 11:59 PM (EST) on November 1, 2009, or when the maximum of 128 squads have registered. Participants must register online at http://worldatwar.ggl.com and must join the PC Bracket. Each participant MUST register individually and must accurately complete all required registration information. Once registered, individuals must form squads before they can begin competing with other squads in the Tournament Bracket.
LIMIT: One (1) registration per person. All registration information submitted becomes the property of GGL and will not be returned. By registering for the Tournament, participants agree to be contacted by GGL. GGL’s computer will be the official time clock for registration, and the official time zone for the Tournament will be Eastern Standard Time.
How to Play: Only valid registered squads will be eligible to compete. GGL’s decisions are final and legally binding as they pertain to this Tournament.
Game and Platform: Squads will compete by playing the videogame Call of Duty: World at War in an online match using official tournament game servers provided by GameServers.com.
Tournament Stages: The tournament will consist of the following stages:
- Registration (9/25/09 – 11/1/09)
- Bracket Deadlines - Round 1 - November 15th at 9pm EST, Round 2 - November 20th at 9pm EST, Round 3 - November 23rd at 9pm EST, Round 4 - November 29th at 9pm EST, Round 5 December 2nd at 9pm EST
Tournament Stages: The tournament will consist of the following stages:
- Registration (9/25/09 – 11/1/09)
- Bracket Deadlines - Round 1 - November 15th at 9pm EST, Round 2 - November 20th at 9pm EST, Round 3 - November 23rd at 9pm EST, Round 4 - November 29th at 9pm EST, Round 5 December 2nd at 9pm EST
Registration: Up to 128 squads may register for the tournament bracket. Squads must have a minimum of 3 players to be placed in the bracket, but 4 players is recommended as that is the default squad size for the tournament.
Bracket: At the end of the Registration period, up to 128 registered squads will be randomly placed in a bracket. The brackets will be played in single elimination format until one squad remains. Matches are best of 3 maps.
Bracket: At the end of the Registration period, up to 128 registered squads will be randomly placed in a bracket. The brackets will be played in single elimination format until one squad remains. Matches are best of 3 maps.
Match Scheduling (Bracket): Tournament game matches during the Bracket Stage will be scheduled as follows. Each match will be assigned a time and date to be played (“Match Time”), which will be listed in the tournament brackets at http://worldatwar.ggl.com. Each match will also be assigned a tournament game server, and the teams will receive the information to access the game server by GGL site message (so be sure to check your GGL In Box). The two (2) opponents must both be present and ready to play at the assigned Match Time. The Tournament Producer will facilitate rescheduling of all game matches as needed, but squads should be prepared to play any time on the tournament weekends, as the tournament schedule will be tight. Tournament game matches once scheduled will be FINAL and matches may only be rescheduled or delayed as allowed by the Tournament Producer in its sole discretion.
Squads will forfeit their scheduled match if they are not present and ready to compete within ten (10) minutes of the scheduled time. The Tournament Producer will be the timekeeper, and the official time zone for the tournament will be Eastern Standard Time. *** NOTE – once a player is logged in to GGL.com, all times on the website appear in that player’s native time zone, chosen during the registration process. It is important that each player make sure he/she has set the correct time zone – players can edit their time zone through the “Edit Account” link.
Match Information
Settings: Any setting not listed below should be left at default
Game Mode: Search and Destroy
Round Length: 3 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 8 Points
Round Switch: Every 4 Rounds
Spectating: Team Only
Respawn Delay: None
Spectating: Team Only
Friendly Fire: Enabled
Forced Respawns: Enabled
Wave Spawn Delay: None
Radar Always On: No
Max Health: Normal
Health Regeneration: Normal
Allow Kill Cam: Disabled
Allow Sprint: Enabled
Headshots Only: Disabled
Allow Perks: Disabled
Allow Kill Streaks: Disabled
Weapon Restrictions:
Rifle Grenade
Map Selection: During the Tournament, the GGL competition system will randomly assign a map from the Map Pool below to each officially scheduled match. Map assignments will be posted on the “Match Details” page for each match. Note, you must use the maps in the new downloadable Map Pack 3 for this tournament.
Map Pool:
Battery
Breach
Revolution
*** GGL may change the Game Settings & Specifications as needed.
Match Format: All matches will be best of 3 maps. In the event a map ends in a tie, restart the map with the official game settings and continue to replay the map until a winner is determined.
Official Match Start Time: The match begins when the first map is loaded for match play. This does not include lag test rounds.
Server Mods: Mods may be used as long as both team Leaders agree.
Official Match Start Time: The match begins when the first map is loaded for match play. This does not include lag test rounds.
Server Mods: Mods may be used as long as both team Leaders agree.
Match Squad Size: The two squads can agree on any squad size before the match begins (the squads can negotiate the squad size using the comments section of the “Match Details” page for their particular match). If the two squads can not agree on a squad size, the default squad size is 4v4.
Game ID’s: Players must have a valid game ID (Gamertag, PSN ID, Steam ID, PB UID, etc.) listed in their profile. The player’s game ID must match exactly how it is in game. Incorrect game IDs or missing game IDs will result in a forfeit loss of the match for that player’s squad.
Player Agreements: Any agreements made between players before, during, or after the match that alter the permitted rules, game settings, or assigned maps will result in an automatic forfeit for both squads.
Substitutions/Alternates/Ringers: Once a match begins, no substitutions are allowed. If an illegal player is used, an Admin must be notified BEFORE the start of the match. Continuing to play the game will render this type of dispute invalid.
Replacing Teammates: If a player(s) needs to be replaced due to console failure, hospitalization, or another serious incident occurs rendering a player (or players) unable to play, contact an Admin to have that player removed from your Competition Roster and replaced with another player.
Incomplete Squads: Squads must have the required number of players listed under the Match Squad Size rule above in order to play. Choosing to play with missing members (3v4, 4v5, 2v4, etc.) will result in a forfeit loss for that squad.
Game ID’s: Players must have a valid game ID (Gamertag, PSN ID, Steam ID, PB UID, etc.) listed in their profile. The player’s game ID must match exactly how it is in game. Incorrect game IDs or missing game IDs will result in a forfeit loss of the match for that player’s squad.
Player Agreements: Any agreements made between players before, during, or after the match that alter the permitted rules, game settings, or assigned maps will result in an automatic forfeit for both squads.
Substitutions/Alternates/Ringers: Once a match begins, no substitutions are allowed. If an illegal player is used, an Admin must be notified BEFORE the start of the match. Continuing to play the game will render this type of dispute invalid.
Replacing Teammates: If a player(s) needs to be replaced due to console failure, hospitalization, or another serious incident occurs rendering a player (or players) unable to play, contact an Admin to have that player removed from your Competition Roster and replaced with another player.
Incomplete Squads: Squads must have the required number of players listed under the Match Squad Size rule above in order to play. Choosing to play with missing members (3v4, 4v5, 2v4, etc.) will result in a forfeit loss for that squad.
Game Server: You may use any server you wish as long as both Squad Captains agree to it.
Match Interruption/Player Disconnections: If any player loses his/her connection before the map starts (while the map is loading) or before any scores are recorded (kills, captures, etc.), restart the map once the player has rejoined. If a player loses his/her connection mid-game, continue playing as normal.
Lag Test Round and Internet Issues: Due to the unpredictable nature of the Internet, it is highly recommended that players communicate about their connection and play a few minutes of test play to make sure the game settings are correct. If a host is unacceptable, continue testing connections until one can be found. Once the official match has started, any lag issues that arise are to be considered out of players’ control and the match should continue as normal.
Match Interruption/Player Disconnections: If any player loses his/her connection before the map starts (while the map is loading) or before any scores are recorded (kills, captures, etc.), restart the map once the player has rejoined. If a player loses his/her connection mid-game, continue playing as normal.
Lag Test Round and Internet Issues: Due to the unpredictable nature of the Internet, it is highly recommended that players communicate about their connection and play a few minutes of test play to make sure the game settings are correct. If a host is unacceptable, continue testing connections until one can be found. Once the official match has started, any lag issues that arise are to be considered out of players’ control and the match should continue as normal.
Tardiness: Squads have 10 minutes from the scheduled match time to have be in-game ready to play. Squads who are not ready with all players will receive a forfeit loss.
Match Disputes: Squads must provide some sort of proof (picture, video, match replay, etc.) along with their match disputes. Failure to do so may render your dispute invalid. If there is an issue before the match starts, contact an Admin immediately. Choosing to continue to play the match may render the dispute invalid.
Glitches/Exploits: Players are forbidden from using any game or hardware glitches or exploits to gain or attempt to gain an advantage. If an area within the game is accessible due to an exploit or bug, then that location is off limits. Turbo controllers are also not allowed. If you are unsure whether an area is considered off limits or something is a bug or glitch, ask an Admin before your match. Use of any glitch or exploit will result in a forfeit loss and potential suspension or banning from the Tournament, at GGL’s discretion.
Demos/Recordings: All players need to record CoD in-game demos and save them for 2 weeks in case of a dispute. If a demo is requested and a player does not have one the match could possibly end in a forfeit.
Match Disputes: Squads must provide some sort of proof (picture, video, match replay, etc.) along with their match disputes. Failure to do so may render your dispute invalid. If there is an issue before the match starts, contact an Admin immediately. Choosing to continue to play the match may render the dispute invalid.
Glitches/Exploits: Players are forbidden from using any game or hardware glitches or exploits to gain or attempt to gain an advantage. If an area within the game is accessible due to an exploit or bug, then that location is off limits. Turbo controllers are also not allowed. If you are unsure whether an area is considered off limits or something is a bug or glitch, ask an Admin before your match. Use of any glitch or exploit will result in a forfeit loss and potential suspension or banning from the Tournament, at GGL’s discretion.
Demos/Recordings: All players need to record CoD in-game demos and save them for 2 weeks in case of a dispute. If a demo is requested and a player does not have one the match could possibly end in a forfeit.
Settings: Any setting not listed below should be left at default
Game Mode: Search and Destroy
Round Length: 3 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 8 Points
Round Switch: Every 4 Rounds
Spectating: Team Only
Respawn Delay: None
Spectating: Team Only
Friendly Fire: Enabled
Forced Respawns: Enabled
Wave Spawn Delay: None
Radar Always On: No
Max Health: Normal
Health Regeneration: Normal
Allow Kill Cam: Disabled
Allow Sprint: Enabled
Headshots Only: Disabled
Allow Perks: Disabled
Allow Kill Streaks: Disabled
Weapon Restrictions:
Rifle Grenade
Map Selection: During the Tournament, the GGL competition system will randomly assign a map from the Map Pool below to each officially scheduled match. Map assignments will be posted on the “Match Details” page for each match. Note, you must use the maps in the new downloadable Map Pack 3 for this tournament.
Map Pool:
Battery
Breach
Revolution
*** GGL may change the Game Settings & Specifications as needed.
ALL GAME MATCHES MAY BE MONITORED BY GGL. IN ADDITION, GGL MAY VERIFY AND/OR CONDUCT AN INVESTIGATION INTO ANY AND ALL ASPECTS OF THE TOURNAMENT TO VERIFY ELIGIBILITY AND/OR FULL COMPLIANCE WITH THE RULES. EACH COMPETITOR AGREES THAT ANY AND ALL GAME PLAY MAY BE RECORDED AND USED BY GGL, ITS WEBSITES, AND AFFILIATED NETWORKS.
IN THE EVENT OF ANY OF THE FOLLOWING, ANY PLAYER (AND THE PLAYER’S ENTIRE SQUAD) MAY HAVE THEIR REGISTRATION(S) DELETED, MAY BE DISQUALIFIED AND/OR MAY FORFEIT THEIR ELIGIBILITY, PRIZES AND/OR TOURNAMENT STATUS IN THE SOLE DISCRETION OF GGL WITH OR WITHOUT WARNING:
- Providing inaccurate, improper, and/or incomplete information in connection with the process(es) of registration, logging in, game setup, issuing or receiving challenges, match scheduling, gameplay, statistical reporting, normal operation of software and/or hardware, score reporting, rankings, brackets, any tournament logistics and/or other aspects of the Tournament (the “Processes”).
- Duplicate registrations and/or other abuse of the Processes.
- Players selecting USERNAMES and/or providing any information, text, and/or other content that GGL, in its sole discretion, determines are offensive and/or otherwise inappropriate.
- Any successful and/or unsuccessful attempt to cheat, tamper, gain an unfair advantage, manipulate, hack, stall, delay, expedite, bypass, modify or make any unauthorized and/or improper modifications to the Processes and/or the gameplay.
- Any intentional or unintentional disconnecting of an internet connection, power source or other electronic malfunction, power outage or other natural or unnatural act which causes the Processes and/or gameplay to be interrupted, delayed or otherwise adversely affected.
- Any utilization of 3rd party hardware peripherals to gain an unfair advantage, or acting in an unsportsmanlike and/or disruptive manner, as determined in the sole discretion of GGL.
- Any player’s inability, failure and/or refusal to provide verification of full compliance with the Rules and the Processes.
- Any player’s inability, failure and/or refusal to fully participate in and/or cooperate in connection with any investigation or inquiry into compliance with the Rules and Processes which may be undertaken by GGL in its unrestricted and sole discretion. The foregoing shall include, without limitation, any request by GGL that any player provide a written, notarized declaration under penalty of perjury of the laws of the State of California and the United States of America.
- The existence, adoption, modification, legislation, amendment, and/or enforcement of any applicable statute, ordinance, regulation, administrative and/or judicial ruling and/or determination by any government entity that the Tournament, any of the Rules herein, or any of the Processes, are unlawful, restricted by applicable law and/or contrary to the public policy of any applicable governing body. In event of the foregoing, GGL shall have the option of disqualifying any and/or all players, and terminating the Tournament and not awarding Prizes with or without notice in GGL’s absolute and sole discretion.
Prizes and Approximate Retail Values (“ARV”):
First Place (1 squad):
• 4 custom Call of Duty Team Plaques per squad (ARV $500 per plaque)
Second Place (1 squad):
• 4 custom Call of Duty Team Plaques per squad (ARV $500 per plaque)
Third and Fourth Place (1 squad):
• 4 Call of Duty schwag packs per squad (Call of Duty merchandise worth $100)
Prizes will be distributed ONLY to the Squad Leader of the winning squad, as designated on GGL.com. In the case of more then one Squad Leader, the one that appears first on GGL.com shall receive the prize. The Squad Leader may then distribute shares of the prizing as he/she sees fit. IT IS HIGHLY RECOMMENDED that all squad members and Squad Leaders agree, in writing, prior to entering the Tournament, as to how they wish to distribute prize shares.
All expenses not stated in these Official Rules are solely the responsibility of the winner. Winners may not substitute, assign or transfer prizes, but GGL reserves the right, in its sole discretion to substitute prize with another prize of equal or greater value should the advertised prize become unavailable for any reason. Prizes will not be awarded to any person who participated without meeting the Tournament’s eligibility requirements. Should a prize be won by an eligible minor in his/her jurisdiction of primary residence, all affidavits, releases and undertakings, set forth in these Official Rules must be executed and undertaken by the parent/legal guardian of the minor, both on behalf of themselves and the minor, or the prize will be forfeited and awarded to an alternate winner. Total ARV of all prizes: $4,800.
Winner Releases: Each prize winner will be required to complete and return an Affidavit of Eligibility, any proof of eligibility requested by GGL, Liability Release and, where lawful, Publicity Release forms and W-9 request for tax payer’s identification number. All executed documents must be received by GGL or its designated agent within ten (10) days of notification or an alternate winner may be selected. If this is the case, the squad who finished next after the prize winner will be declared the alternate winner. If a prize winner fails to comply with these Official Rules, cannot be located or reached, has provided an incorrect email or mailing address, is determined to be ineligible or not in compliance with these Official Rules, declines or fails to claim the prize for any reason, or if the prize notification is returned as undeliverable, such entrant and his/her entire squad will forfeit their opportunity to collect the prize and an alternate winner will be selected. Acceptance of a prize constitutes permission for GGL, Activision, and their respective advertising and promotion agencies to use winner’s name, voice and likeness, along with his or her address (limited solely to city and state) and the right to use and publish their scores, proper name and any statements made or attributed to such winner (collectively, the "Attributes") in any and all media, unless prohibited by law. This will include but is not limited to media now known or hereafter devised, without notice, review or approval, in perpetuity and throughout the universe for advertising and promotional purposes in connection with the Tournament without further compensation, and releases GGL, and Activision from all claims arising out of the use of such Attributes.
• 4 custom Call of Duty Team Plaques per squad (ARV $500 per plaque)
Second Place (1 squad):
• 4 custom Call of Duty Team Plaques per squad (ARV $500 per plaque)
Third and Fourth Place (1 squad):
• 4 Call of Duty schwag packs per squad (Call of Duty merchandise worth $100)
Prizes will be distributed ONLY to the Squad Leader of the winning squad, as designated on GGL.com. In the case of more then one Squad Leader, the one that appears first on GGL.com shall receive the prize. The Squad Leader may then distribute shares of the prizing as he/she sees fit. IT IS HIGHLY RECOMMENDED that all squad members and Squad Leaders agree, in writing, prior to entering the Tournament, as to how they wish to distribute prize shares.
All expenses not stated in these Official Rules are solely the responsibility of the winner. Winners may not substitute, assign or transfer prizes, but GGL reserves the right, in its sole discretion to substitute prize with another prize of equal or greater value should the advertised prize become unavailable for any reason. Prizes will not be awarded to any person who participated without meeting the Tournament’s eligibility requirements. Should a prize be won by an eligible minor in his/her jurisdiction of primary residence, all affidavits, releases and undertakings, set forth in these Official Rules must be executed and undertaken by the parent/legal guardian of the minor, both on behalf of themselves and the minor, or the prize will be forfeited and awarded to an alternate winner. Total ARV of all prizes: $4,800.
Winner Releases: Each prize winner will be required to complete and return an Affidavit of Eligibility, any proof of eligibility requested by GGL, Liability Release and, where lawful, Publicity Release forms and W-9 request for tax payer’s identification number. All executed documents must be received by GGL or its designated agent within ten (10) days of notification or an alternate winner may be selected. If this is the case, the squad who finished next after the prize winner will be declared the alternate winner. If a prize winner fails to comply with these Official Rules, cannot be located or reached, has provided an incorrect email or mailing address, is determined to be ineligible or not in compliance with these Official Rules, declines or fails to claim the prize for any reason, or if the prize notification is returned as undeliverable, such entrant and his/her entire squad will forfeit their opportunity to collect the prize and an alternate winner will be selected. Acceptance of a prize constitutes permission for GGL, Activision, and their respective advertising and promotion agencies to use winner’s name, voice and likeness, along with his or her address (limited solely to city and state) and the right to use and publish their scores, proper name and any statements made or attributed to such winner (collectively, the "Attributes") in any and all media, unless prohibited by law. This will include but is not limited to media now known or hereafter devised, without notice, review or approval, in perpetuity and throughout the universe for advertising and promotional purposes in connection with the Tournament without further compensation, and releases GGL, and Activision from all claims arising out of the use of such Attributes.
By entering this Tournament, entrants release and hold harmless GGL and Activision, and their respective parent companies, subsidiaries, affiliates, franchisees, directors, officers, share holders, employees, agents and advertising and promotional agencies from any and all liability or any injuries, loss or damage of any kind arising in whole or in part, directly or indirectly, from or in connection with this Tournament or any related activity, or the use, misuse of any prize received, or for any typographical or other error in the printing, offering or announcement of any prize. Entrants agree to abide by these official rules and GGL’s decisions, which are final.
Online General Rules & Miscellaneous: Verification of all game matches and conduct of all match games are under supervision of GGL. GGL and Activision are not responsible for any problems or technical malfunction of any telephone network or lines, computer online systems, servers, or providers, computer equipment, software, failure of any email or registration to be received or sent by GGL or Activision as a result of technical problems or traffic congestion on the Internet or at any website or by human error which may occur in the ability to enter a participant’s entry, or any combination thereof, or otherwise, including any injury or damage to entrant’s or any other person’s computer related to or resulting from participation or downloading any materials in the Tournament. Persons found tampering with or abusing any aspect of this Tournament, as solely determined by GGL, will be disqualified. If disqualified for any of the above abuses, GGL reserves the right to terminate entrant’s eligibility to participate in the Tournament. CAUTION: ANY ATTEMPT BY AN ENTRANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE TOURNAMENT MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, GGL AND ACTIVISION RESERVE THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW. In the event any portion of the Tournament is compromised by virus, bugs, non-authorized human intervention, fraud, technical failure or other causes beyond the control of the GGL or Activision, which, in the sole opinion of GGL, corrupts or impairs the administration, security, fairness, integrity or proper play of the Tournament, GGL and Activision reserve the right in their sole discretion to cancel, modify, suspend or terminate the Tournament and not award Prizes.
TAXES: All taxes on prizes are solely the responsibility of the winner.
WINNERS LIST/OFFICIAL RULES: For a Winners List or a copy of these Official Rules, send a self-addressed stamped envelope in a separate first-class stamped envelope to: Winners List or Official Rules (designate which), World at War Map Pack 3 PC Tournament, c/o GGL, 12950 Culver Blvd., Suite 160, Los Angeles, CA 90066. Requests must be received by December 31, 2009. Official Rules will also be available on http://worldatwar.ggl.com.
English Language: This Tournament is conducted in English (which will be given its everyday ordinary meaning) and any and all disputes will be resolved subject to the laws of California.
Tournament Producer:
GGL
12950 Culver Blvd., Suite 160
Los Angeles, CA 90066
About GGL:
GGL is the leading global media network dedicated to expanding and delivering the culture of videogaming to a worldwide audience. GGL represents the best in videogaming content and coverage providing a unique, personal and provocative point of view; the only social networking community for videogamers and a competition platform that enables online play putting GGL at the center of the online gaming universe. For more information visit www.ggl.com.
© 2009 GGL. All rights reserved. Global Gaming League and GGL are trademarks of Professional Interactive Entertainment, Inc.
The ratings icon is a registered trademark of the Entertainment Software Association.
All other trademarks and trade names are the properties of their respective owners.
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