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Call of Duty: World at War PC Map Pack 3 Ladder!

Call of Duty: World at War Xbox 360 Map Pack 3 Ladder!

Call of Duty: World at War PS3 Map Pack 3 Ladder!

Details

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Call of Duty: World at War World at War Map Pack 2 Tournament Ladder (360)
Call of Duty: World at War /
Unknown - Never
Jun 11 2009 9:01AM - Jul 26 2009 8:59PM
2v2
1
xterm
The Ladder Has Started
Competition Description
GGL is once again bringing you the hottest World at War tournaments, with the Call of Duty: World at War Map Pack 2 Tournament.  The tournament ladders are done, and we've moved into the Playoff Brackets, so check out the action in either the Xbox 360 Playoff Bracket or the PS3 Playoff Bracket.  If you made it into the bracket, congratulations!  Click on the "Bracket" tab above, look for your team, and click on your matchup in the bracket to get to the "Match Details" page.  There you can see the deadline to play your match, find out what maps you should use, and communicate with your opponent.

Who will win a share of $2,500 in cash plus limited edition Call of Duty: World at War zombie perks t-shirts?  We will know soon...
PRIZES
First Place: $650 for each squad (1 squad from the Xbox 360 Competition, 1 squad from the PS3 Competition)

Second Place: $300 for each squad

Third and Fourth Place:
$150 for each squad

Fifth through Eighth Place:
4 Limited Edition T-Shirts featuring Zombie level perk items for each squad (ARV: $20 per shirt)

Total ARV of all prizes: $3,140.

Ladder

Rank Team Name Points W L Streak Actions
1 - United States [TeAm MuRDa]
4110
26 3 - Can't Challenge
2 + United States ☆ PЯΣCISION ☆
3710
28 4 2W Can't Challenge
3 + United States Jokers Paintball
3500
24 12 4W Can't Challenge
4 + United States COD3 all star
3470
25 17 3W Can't Challenge
5 - Canada Alcoholics
3195
20 36 1L Can't Challenge
6 + United States XXL
3045
21 8 2W Can't Challenge
7 - United States The Return
2790
18 9 1L Can't Challenge
7 + United States PXBX
2790
15 26 3W Can't Challenge
9 - United States Gamers United
2725
18 10 - Can't Challenge
10 - United States DUCK
2650
16 19 1L Can't Challenge
11 + United States Elementals
2580
16 2 5W Can't Challenge
12 - United States Negro Assasians
2570
15 21 3L Can't Challenge
13 - United States The CoD Rejects
2470
14 14 2L Can't Challenge
14 + United Kingdom North East Elite
2065
16 13 1W Can't Challenge
15 - United States BallSacChinians
2030
8 18 1L Can't Challenge
16 + Canada CLUTCH KILLERS
2015
10 7 3W Can't Challenge
17 + United States Crazy White Boys
2010
10 5 3W Can't Challenge
18 - United States chicago
2005
11 12 4L Can't Challenge
19 - United States masive hobo
1910
10 8 1L Can't Challenge
20 - United States NKVD killers
1710
9 11 6L Can't Challenge
 
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Rules

Full Official Rules and Regulations

Call of Duty: World at War Map Pack 2 Tournament

Game of Skill

Overview
Eligibility
How to Register
How to Play
-
Tournament Stages
-
Match Scheduling
-
General Match Rules
- Game Settings & Specifications
WARNING
Prizes
Additional Rules and Information

Overview: The Call of Duty: World at War Map Pack 2 Tournament (“Tournament”) is a team competition with $2,500 in cash plus limited edition Call of Duty: World at War zombie perks t-shirts up for grabs. The tournament consists of simultaneous month-long ladders for Xbox 360 and PS3 players. The top 64 from each ladder will advance to single-elimination playoff brackets to determine the ultimate winners (details below). Squads can register and start practicing in the ladders from 6/11/09 – 6/23/09. On 6/24/09, the practice ladder results will be reset and the official competition will begin. THERE IS NO ENTRY FEE TO PARTICIPATE OR WIN THIS TOURNAMENT.


Eligibility: Tournament is open to participants worldwide, who are 13 years of age or older at the time of registration. The following are NOT eligible to participate or win prizes: Employees of Activision Inc. (“Activision”) or Professional Interactive Entertainment, Inc. dba GGL (“GGL”), and their respective parent companies, affiliates and subsidiaries, their advertising and promotion agencies, their licensors, and their respective employees, individuals engaged in the development, production or distribution of materials for this Tournament, persons who are immediate family of, dependents of (as defined by IRS regulations), or who live in the same household as any person in any of the above categories. All federal, state and local laws and regulations apply. Void where prohibited by law or regulation.


How to Register: Registration for the Tournament begins at 9:01 AM (EST) on June 11, 2009 and ends at 11:59 PM (EST) on July 26, 2009. Participants must register online at http://worldatwar.ggl.com and must join either the Xbox 360 or PS3 Tournament Ladder. Each participant MUST register individually and must accurately complete all required registration information. Once registered, individuals must form squads before they can begin competing with other squads in the Tournament Ladder.

NOTE – due to the “ladder” format of the Tournament, players may register and join the Tournament after the Tournament has begun, up to the end of the Ladder Stage of the Tournament. LIMIT: One (1) registration per person. All registration information submitted becomes the property of GGL and will not be returned. By registering for the Tournament, participants agree to be contacted by GGL. GGL’s computer will be the official time clock for registration, and the official time zone for the Tournament will be Eastern Standard Time.


How to Play: Only valid registered squads will be eligible to compete. GGL’s decisions are final and legally binding as they pertain to this Tournament.

Game and Platform: Squads will compete by playing the videogame Call of Duty: World at War on the Xbox 360™ in an online match via the Xbox Live® Gold service, or on the PLAYSTATION®3 via the PLAYSTATION®Network.

Tournament Stages: The tournament for both the Xbox 360 and PS3 competitions will consist of the following stages:
- Practice Ladder (6/11/09 – 6/23/09)
- Ladder Stage (6/24/09 – 7/26/09)
- Bracket Stage (7/29/09 – 8/16/09)
 
Practice Ladder: On Thursday, June 11, 2009, valid registered squads will be able to begin playing practice matches in the Tournament Ladders. Practice matches will not count towards the final standings, but will be used to allow players to practice playing the game and using the GGL competition system.

Ladder Stage: On Wednesday, June 24, 2009, at 3:01 PM EST all squads’ point totals from the Practice Ladder will be reset, and the official Tournament Ladder will begin. Squads will start with 1000 points and will gain points for playing and winning matches. Ladder matches are best of 1 map. At the end of the Tournament Ladder on Sunday, July 26, 2009 at 11:59 PM EST, the top 64 squads in the Xbox 360 competition and the top 64 squads in the PS3 competition will advance to the Stage 2 Brackets.

Ladder Rules/Settings: Squads who join the ladder will start with 1000 points and will gain points for playing and winning matches. Points are allocated as follows:
- 80 points awarded for a win (regular win or forfeit win)
- 20 points awarded for playing (win or lose). For example, if you play and win you get a total of 100 points (80 + 20). If you play and lose you get 20 points.
- 25 points LOST if you decline a regular challenge (but there is NO penalty for declining an Instant Challenge)
- 50 points LOST if you forfeit a match
- 3-day “Challenge Active” period – this means that if you receive a challenge, you must respond (either by accepting or proposing alternate times) within 3 days or the challenge is automatically marked as a “Decline” and you lose 25 points.
- If you don’t play a match within 7 days, you are marked as inactive and you lose 100 points. You will continue to lose 100 points every 7 days that you remain inactive in the ladder. Once inactive, you can re-join the competition, but you will not be given back the points lost while inactive.
- You can only challenge a particular squad once within 7 days.
- You can only challenge other squads within a certain range of your spot in the ladder: either 20 spots up or 10 spots down in the ladder, OR within 20% of your points up the ladder or 10% of your points down in the ladder (in other words if you have 1000 points you can challenge squads up to 1200 points or down to 900 points).

Bracket Stage: At the conclusion of the Ladder Stage, the top 64 squads from each ladder will be placed in a 64-squad bracket. Squads will be seeded according to their standing in the Ladder Stage. The brackets will be played in single elimination format until one squad remains in each bracket. Matches are best of 3 maps.

Match Scheduling (Ladder): During the Ladder Stage, competitors schedule matches themselves through GGL’s ladder challenge tools. First, one squad challenges another squad in the ladder, proposing three dates/times for the match. The squad that receives the challenge then has the option of either accepting one of the proposed times, in which case the match is officially scheduled, or responding with three alternate times. If the original challenger does not agree to any of the alternate times, they may drop the challenge with no penalty, but if they accept one of the alternate times then the match is officially scheduled. “Instant Challenges” may be issued or declined with no penalty. Matches once scheduled can not be altered without the agreement of both squads and without notifying the Tournament Producer. Failure to show up to compete within 10 minutes of a scheduled match time will result in a forfeit loss (with point penalty) for the squad that does not show up, and a forfeit win for the squad that does. Declining a challenge without proposing alternate times will also result in a point penalty. Squads can challenge and play as often as they wish, within the guidelines of the ladder rules.

Match Scheduling (Bracket): Tournament game matches during the Bracket Stage will be scheduled as follows. Each match will be assigned a time and date to be completed (“Completion Time”), which will be listed in the tournament brackets at http://worldatwar.ggl.com. The two (2) opponents can complete their match at any time up to the Completion Time, or if they can’t agree on a time of their own, the Completion Time becomes the default time at which they must play their match. The squads can negotiate on the match time using the comments section of the “Match Details” page for their particular match at http://worldatwar.ggl.com. The Tournament Producer will facilitate scheduling of all game matches as needed. Tournament game matches once scheduled will be FINAL and matches may only be rescheduled or delayed as allowed by the Tournament Producer in its sole discretion.

Squads will forfeit their scheduled match if they are not present and ready to compete within ten (10) minutes of the scheduled time. The Tournament Producer will be the timekeeper, and the official time zone for the tournament will be Eastern Standard Time. *** NOTE – once a player is logged in, all times on the website appear in that player’s native time zone, chosen during the registration process. It is important that each player make sure he/she has set the correct time zone – players can edit their time zone through the “Edit Account” link.

General Match Rules
 
Match Squad Size: The two squads can agree on any squad size before the match begins (the squads can negotiate the squad size using the comments section of the “Match Details” page for their particular match). If the two squads can not agree on a squad size, the default squad size is 4v4.

Match Format: During the Ladder Stage, all matches will be a single map only. During the Stage 2 Brackets, all matches will be best of 3 maps. In the event a map ends in a tie, restart the map with the official game settings and continue to replay the map until a winner is determined.

Substitutions/Alternates/Ringers: Once a match begins, no substitutions are allowed. (Note: Once the map is launched, that is considered the start of the match.) If a player(s) needs to be replaced due to console failure, hospitalization, or another serious incident occurs rendering a player (or players) unable to play, contact an admin to have that player removed from your Squad Roster and replaced with another player. If an illegal player is used, an Administrator must be notified before the start of the match. Choosing to continue to play the match may render the dispute invalid.

Match Hosting: The host must be agreed upon by all players. You may test all hosts until the best one has been determined. The host must be one of the players participating in the match.
- Default rule: During the Ladders, the squad who received the challenge will host the match.
- Optional rule: If one of the players has an excellent connection that all of the players ping fairly to, both squads may agree to use that host for the duration of the match. (Note: changing the host does not affect who chooses sides first.)

Match Interruption: If any player loses his/her connection before the map starts (during map load time for example) or before any scores are recorded (kills, captures, etc.), restart the map once the player has rejoined the game lobby or a substitute from the squad’s official roster has joined. If a player loses his/her connection mid game, continue playing as normal. If the host drops, the hosting squad will receive a forfeit for that match.

Player Agreements: Any agreements made between players outside of the permitted rules (i.e. to play under different rules, use a different map, etc.) before, during, or after a match will result in an automatic forfeit for both squads.

Lag Test Round and Internet Issues: Due to the unpredictable nature of the Internet, it is highly recommended that players communicate about their connection and play a few minutes of test play to test the host’s connection and make sure the game settings are correct. If a host is unacceptable, continue testing connections until one can be found. Once the official match has started, any lag issues that arise are to be considered out of players’ control and the match should continue as normal.

Match Disputes: Squads must provide some sort of proof (picture, video, match replay, etc.) along with their match disputes. Failure to do so may render your dispute invalid. If there is an issue before the match starts, contact a Tournament Administrator immediately. Choosing to continue to play the match may render the dispute invalid.

Glitches/Exploits: Players are forbidden from using any game or hardware glitches or exploits to gain or attempt to gain an advantage. If an area within the game is accessible due to an exploit or bug, then that location is off limits. If you are unsure whether an area is considered off limits or something is a bug or glitch, ask an Admin before your match. Use of any glitch or exploit will result in a forfeit loss and potential suspension or banning from the Tournament, at GGL’s discretion.
 

Game Mode and Map:
During the Tournament, the GGL competition system will randomly assign a game mode and map from the Map/Mode Pool below to each officially scheduled match. Map/Mode assignments will be posted on the “Match Details” page for each match. Note, you must use the maps in the new downloadable Map Pack for this tournament.

Map/Mode Pool:
Banzai (Search & Destroy)
Banzai (Capture the Flag)
Banzai (Team Deathmatch)
Corrosion (Search & Destroy)
Corrosion (Capture the Flag)
Corrosion (Team Deathmatch)
Sub Pens (Search & Destroy)
Sub Pens (Capture the Flag)
Sub Pens (Team Deathmatch)

Settings: Any setting not listed below should be left at default
Game Mode: Search and Destroy
Round Length: 3 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 8 Points
Round Switch: Every 4 Rounds
Spectating: Team Only
Respawn Delay: None

Game Mode: Capture the Flag
Time Limit : 10 Minutes
Capture Limit : 5 Flags
Flag Return Time : 30 Seconds
Enemy Carrier on Radar : Disabled
Touch Return : Enabled
Round Limit : 2 Rounds
Round Switch : Every Round
Respawn Delay : 7.5 Seconds
Spectator : Disabled
Radar Always On : No
Number of Lives : Unlimited
Join in Progress : Not Allowed
Hardcore Mode: Disabled
Vehicles : No

Game Mode: Team Deathmatch
Points to Win : 1000
Round Timer : 10 Minutes
Spectator : Disabled
ReSpawn Delay: None
Radar Always On : No
Number of Lives : Unlimited
Join in Progress : Not Allowed
Hardcore Mode: Disabled
Vehicles : No

All Mod Settings:
Spectating: Team Only
Friendly Fire: Enabled
Forced Respawns: Enabled
Wave Spawn Delay: None
Radar Always On: No
Max Health: Normal
Health Regeneration: Normal
Allow Kill Cam: Disabled
Allow Sprint: Enabled
Headshots Only: Disabled
Allow Perks: Disabled
Allow Kill Streaks: Disabled

Weapon Restrictions:
Rifle Grenade

*** GGL may change the Game Settings & Specifications as needed.
 

ALL GAME MATCHES MAY BE MONITORED BY GGL. IN ADDITION, GGL MAY VERIFY AND/OR CONDUCT AN INVESTIGATION INTO ANY AND ALL ASPECTS OF THE TOURNAMENT TO VERIFY ELIGIBILITY AND/OR FULL COMPLIANCE WITH THE RULES. EACH COMPETITOR AGREES THAT ANY AND ALL GAME PLAY MAY BE RECORDED AND USED BY GGL, ITS WEBSITES, AND AFFILIATED NETWORKS.

IN THE EVENT OF ANY OF THE FOLLOWING, ANY PLAYER (AND THE PLAYER’S ENTIRE SQUAD) MAY HAVE THEIR REGISTRATION(S) DELETED, MAY BE DISQUALIFIED AND/OR MAY FORFEIT THEIR ELIGIBILITY, PRIZES AND/OR TOURNAMENT STATUS IN THE SOLE DISCRETION OF GGL WITH OR WITHOUT WARNING:
- Providing inaccurate, improper, and/or incomplete information in connection with the process(es) of registration, logging in, game setup, issuing or receiving challenges, match scheduling, gameplay, statistical reporting, normal operation of software and/or hardware, score reporting, rankings, brackets, any tournament logistics and/or other aspects of the Tournament (the “Processes”).
- Duplicate registrations and/or other abuse of the Processes.
- Players selecting USERNAMES and/or providing any information, text, and/or other content that GGL, in its sole discretion, determines are offensive and/or otherwise inappropriate.
- Any successful and/or unsuccessful attempt to cheat, tamper, gain an unfair advantage, manipulate, hack, stall, delay, expedite, bypass, modify or make any unauthorized and/or improper modifications to the Processes and/or the gameplay.
- Any intentional or unintentional disconnecting of an internet connection, power source or other electronic malfunction, power outage or other natural or unnatural act which causes the Processes and/or gameplay to be interrupted, delayed or otherwise adversely affected.
- Any utilization of 3rd party hardware peripherals to gain an unfair advantage, or acting in an unsportsmanlike and/or disruptive manner, as determined in the sole discretion of GGL.
- Any player’s inability, failure and/or refusal to provide verification of full compliance with the Rules and the Processes.
- Any player’s inability, failure and/or refusal to fully participate in and/or cooperate in connection with any investigation or inquiry into compliance with the Rules and Processes which may be undertaken by GGL in its unrestricted and sole discretion. The foregoing shall include, without limitation, any request by GGL that any player provide a written, notarized declaration under penalty of perjury of the laws of the State of California and the United States of America.
- The existence, adoption, modification, legislation, amendment, and/or enforcement of any applicable statute, ordinance, regulation, administrative and/or judicial ruling and/or determination by any government entity that the Tournament, any of the Rules herein, or any of the Processes, are unlawful, restricted by applicable law and/or contrary to the public policy of any applicable governing body. In event of the foregoing, GGL shall have the option of disqualifying any and/or all players, and terminating the Tournament and not awarding Prizes with or without notice in GGL’s absolute and sole discretion.


Prizes and Approximate Retail Values (“ARV”):

First Place (1 squad from the Xbox 360 Competition, 1 squad from the PS3 Competition):
• $650 for each squad

Second Place (1 squad from the Xbox 360 Competition, 1 squad from the PS3 Competition):
• $300 for each squad

Third and Fourth Place (2 squads from the Xbox 360 Competition, 2 squads from the PS3 Competition):
• $150 for each squad

Fifth through Eighth Place (4 squads from the Xbox 360 Competition, 4 squads from the PS3 Competition):
• 4 Limited Edition T-Shirts featuring Zombie level perk items for each squad (ARV: $20 per shirt)

Prizes will be distributed ONLY to the Squad Leader of the winning squad, as designated on GGL.com. In the case of more then one Squad Leader, the one that appears first on GGL.com shall receive the prize. The Squad Leader may then distribute shares of the prizing as he/she sees fit. IT IS HIGHLY RECOMMENDED that all squad members and Squad Leaders agree, in writing, prior to entering the Tournament, as to how they wish to distribute prize shares.

All expenses not stated in these Official Rules are solely the responsibility of the winner. Winners may not substitute, assign or transfer prizes, but GGL reserves the right, in its sole discretion to substitute prize with another prize of equal or greater value should the advertised prize become unavailable for any reason. Prizes will not be awarded to any person who participated without meeting the Tournament’s eligibility requirements. Should a prize be won by an eligible minor in his/her jurisdiction of primary residence, all affidavits, releases and undertakings, set forth in these Official Rules must be executed and undertaken by the parent/legal guardian of the minor, both on behalf of themselves and the minor, or the prize will be forfeited and awarded to an alternate winner. Total ARV of all prizes: $2,000.

Winner Releases: Each prize winner will be required to complete and return an Affidavit of Eligibility, any proof of eligibility requested by GGL, Liability Release and, where lawful, Publicity Release forms and W-9 request for tax payer’s identification number. All executed documents must be received by GGL or its designated agent within ten (10) days of notification or an alternate winner may be selected. If this is the case, the squad who finished next after the prize winner will be declared the alternate winner. If a prize winner fails to comply with these Official Rules, cannot be located or reached, has provided an incorrect email or mailing address, is determined to be ineligible or not in compliance with these Official Rules, declines or fails to claim the prize for any reason, or if the prize notification is returned as undeliverable, such entrant and his/her entire squad will forfeit their opportunity to collect the prize and an alternate winner will be selected. Acceptance of a prize constitutes permission for GGL, Activision, and their respective advertising and promotion agencies to use winner’s name, voice and likeness, along with his or her address (limited solely to city and state) and the right to use and publish their scores, proper name and any statements made or attributed to such winner (collectively, the "Attributes") in any and all media, unless prohibited by law. This will include but is not limited to media now known or hereafter devised, without notice, review or approval, in perpetuity and throughout the universe for advertising and promotional purposes in connection with the Tournament without further compensation, and releases GGL, and Activision from all claims arising out of the use of such Attributes.

By entering this Tournament, entrants release and hold harmless GGL and Activision, and their respective parent companies, subsidiaries, affiliates, franchisees, directors, officers, share holders, employees, agents and advertising and promotional agencies from any and all liability or any injuries, loss or damage of any kind arising in whole or in part, directly or indirectly, from or in connection with this Tournament or any related activity, or the use, misuse of any prize received, or for any typographical or other error in the printing, offering or announcement of any prize. Entrants agree to abide by these official rules and GGL’s decisions, which are final.

Online General Rules & Miscellaneous: Verification of all game matches and conduct of all match games are under supervision of GGL. GGL and Activision are not responsible for any problems or technical malfunction of any telephone network or lines, computer online systems, servers, or providers, computer equipment, software, failure of any email or registration to be received or sent by GGL or Activision as a result of technical problems or traffic congestion on the Internet or at any website or by human error which may occur in the ability to enter a participant’s entry, or any combination thereof, or otherwise, including any injury or damage to entrant’s or any other person’s computer related to or resulting from participation or downloading any materials in the Tournament. Persons found tampering with or abusing any aspect of this Tournament, as solely determined by GGL, will be disqualified. If disqualified for any of the above abuses, GGL reserves the right to terminate entrant’s eligibility to participate in the Tournament. CAUTION: ANY ATTEMPT BY AN ENTRANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE TOURNAMENT MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, GGL AND ACTIVISION RESERVE THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW. In the event any portion of the Tournament is compromised by virus, bugs, non-authorized human intervention, fraud, technical failure or other causes beyond the control of the GGL or Activision, which, in the sole opinion of GGL, corrupts or impairs the administration, security, fairness, integrity or proper play of the Tournament, GGL and Activision reserve the right in their sole discretion to cancel, modify, suspend or terminate the Tournament and not award Prizes.

TAXES: All taxes on prizes are solely the responsibility of the winner.

WINNERS LIST/OFFICIAL RULES: For a Winners List or a copy of these Official Rules, send a self-addressed stamped envelope in a separate first-class stamped envelope to: Winners List or Official Rules (designate which), World at War Map Pack 2 Tournament, c/o GGL, 12950 Culver Blvd., Suite 160, Los Angeles, CA 90066. Requests must be received by August 31, 2009. Official Rules will also be available on http://worldatwar.ggl.com.

English Language: This Tournament is conducted in English (which will be given its everyday ordinary meaning) and any and all disputes will be resolved subject to the laws of California.

Tournament Producer:
GGL
12950 Culver Blvd., Suite 160
Los Angeles, CA 90066

About GGL:
GGL is the leading global media network dedicated to expanding and delivering the culture of videogaming to a worldwide audience. GGL represents the best in videogaming content and coverage providing a unique, personal and provocative point of view; the only social networking community for videogamers and a competition platform that enables online play putting GGL at the center of the online gaming universe. For more information visit www.ggl.com.


© 2008 GGL. All rights reserved. Global Gaming League and GGL are trademarks of Professional Interactive Entertainment, Inc.

The ratings icon is a registered trademark of the Entertainment Software Association.

All other trademarks and trade names are the properties of their respective owners.

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Thursday, October 13, 2011
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Monday, September 7, 2009
- (9:21am) Generals beat per say in Call of Duty World at War - Xbox 360
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Wednesday, July 29, 2009
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