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Resistance: Retribution 2v2 Bracket!

Resistance: Retribution 4v4 Bracket!

Resistance: Retribution 1v1 Ladder!

Resistance: Retribution 2v2 Ladder!

Resistance: Retribution 4v4 Ladder!

Details

Unrated
 
Resistance: Retribution Resistance: Retribution 4v4 Tournament Ladder
Resistance: Retribution /
Unknown - Never
Mar 18 2009 5:00AM - May 24 2009 8:59PM
2v2
1
GGL Beef
The Ladder Has Started
Competition Description
Playstation and GGL have teamed up to bring you the Resistance: Retribution – Road to Retribution Tournament, an online competition for one of the most highly anticipated PSP titles of the year.  The tournament has progressed to a 2v2 bracket and a 4v4 bracket, with only the top competitors left!  Check out the tournament results as the remining squads battle to win SonyStyle gear from Playstation, PSP prize packs, and cool leather bomber jackets.
PRIZES
4v4 Competition Prizes
First Place (4 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards, and PSP® TV Prize Pack (32" XBR TV, PSP-3000, 16GB PRO Duo and Component AV Cables. ARV $1420) for each player
Second Place (4 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards, and PSP® Pack (PSP-3000, 16GB PRO Duo. ARV $370) for each player
Third Place (4 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards for each player
Fourth Place (4 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards for each player

Ladder

Rank Team Name Points W L Streak Actions
1 + United States Six Feet Under
1860
9 0 9W Can't Challenge
2 - United States Team Vanguard
1380
4 5 1L Can't Challenge
3 - United States {[F][H]} 4v4
1240
6 6 1L Can't Challenge
4 + United States Sick Kill Zone
1225
3 2 1W Can't Challenge
5 + United States -$iNi$T3R-
1150
3 3 2W Can't Challenge
6 - United States {iTerror}
1130
2 3 1L Can't Challenge
7 - Canada Vengeance&Chaos
1070
2 5 1L Can't Challenge
8 - United States Death Marshalz
1002
0 1 1L Can't Challenge
9 - United States 4-PLAY
1001
0 3 3L Can't Challenge
10 . United States NeverPlayedOL
1000
0 0 - Can't Challenge
10 . United States -Dark-Killers
1000
0 0 - Can't Challenge
10 . Canada Street Sweepas
1000
0 0 - Can't Challenge
10 . United States -DaRk-
1000
0 0 - Can't Challenge
10 . United States Infinite Resistance
1000
0 0 - Can't Challenge
10 . United States Stealth ...sins FTW
1000
0 0 - Can't Challenge
10 . United States Rest In Piss
1000
0 0 - Can't Challenge
10 . United States Lead Fol... of the
1000
0 0 - Can't Challenge
10 . United States Pwnanators
1000
0 0 - Can't Challenge
10 . United States T!K
1000
0 0 - Can't Challenge
10 . United States BN Organization
1000
0 0 - Can't Challenge
 
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Rules

Full Official Rules and Regulations
Resistance Retribution™ – Road to Retribution Tournament
Game of Skill

NO PURCHASE NECESSARY Competition registration accepted between March 18, 2009 at 8:00 AM EST and May 24, 2009 at 11:59 PM EST.

Eligibility
How to Register
How to Play
Tournament Stages
Match Scheduling
General Match Rules
Game Settings & Specifications
Warning
Prizes
Miscellaneous

Eligibility: Competition is OPEN TO LEGAL RESIDENTS OF THE UNITED STATES OF AMERICA ("U.S."), residing in the U.S. and the District of Columbia, and Canada, who are 13 years of age or older at the time of registration. The following are NOT eligible to participate or win prizes: Employees of Sony Computer Entertainment America Inc. (“Sponsor”), or Professional Interactive Entertainment, Inc. dba GGL (“Tournament Producer”), and their respective parent companies, affiliates and subsidiaries, their advertising and promotion agencies, their licensors, and their respective employees, individuals engaged in the development, production or distribution of materials for this Competition, persons who are immediate family of, dependents of (as defined by IRS regulations), or who live in the same household as any person in any of the above categories. All federal, state and local laws and regulations apply. Void where prohibited by law or regulation.

How to Register to Play: Registration begins at 8:00 AM (EST) on March 18, 2009 and ends at 11:59 PM (EST) on May 24, 2009 11:59 PM EST. You must register online at http://roadtoretribution.ggl.com. Each participant MUST register individually and must accurately complete all required registration information. NOTE – due to the “ladder” format of the Competition, players may register and join the Competition after the Competition has begun, up to the end of the ladder stage of the Competition. There will be a 2v2 and a 4v4 competition, so upon registration players will be able to join either the 2v2 squad competition OR the 4v4 squad competition, but may not participate in both. Each participant MUST register individually and must accurately complete all required registration information. LIMIT: One (1) registration per person. All registration information submitted becomes the property of Sponsor and will not be returned. By registering for the Competition, participants agree to be contacted by Sponsor and Tournament Producer. Tournament Producer’s computer will be the official time clock for registration, and the official time zone for the Competition will be Eastern Standard Time.

How to Play: The Competition will begin on Tuesday, March 18, 2009 and will end on Sunday, June 14, 2009. Only valid registered participants will be eligible to compete. Tournament Producer’s decisions are final and legally binding as they pertain to this Competition.

Game and Platform: Squads will compete by playing the videogame Resistance: Retribution™ on the PSP® (PLAYSTATION®Portable) system in an online match via ad hoc and/or the PLAYSTATION®Network.  All players must own a legal copy of the game.

Tournament Stages: The tournament for both the 2v2 and 4v4 competitions will consist of the following stages:
- Practice Ladder (3/18/09 – 4/19/09)
- Ladder Stage (4/20/09 – 5/24/09)
- Bracket Stage (5/27/09 – 6/14/09)
 
Practice Ladder: On Tuesday, March 18, 2009, valid registered squads will be able to begin joining the 2v2 and 4v4 Practice Ladders, and will be able to begin playing practice matches. Practice matches will not count towards the final standings, but will be used to allow squads to practice playing the game and using the GGL competition system.

Ladder Stage: On Monday, April 20, 2009, at 5:01 PM EST all players’ and squads’ point totals from the Practice Ladders will be reset, and the official ladder competition will begin. Squads will start with 1000 points and will gain points for playing and winning matches. Matches are best of 1 map. At the end of the Ladder Stage on Sunday, May 24, 2009, the top 64 squads in the 2v2 competition and the top 64 squads in the 4v4 competition will advance to the Stage 2 Bracket.

Ladder Settings:
- 80 points awarded for a win (regular win or forfeit win)
- 20 points awarded for playing (win or lose).  i.e. if you play and win you get a total of 100 points (80 + 20), if you play and lose you get 20 points.
- 25 points LOST if you decline a regular challenge (but there is NO penalty for declining an Instant Challenge)
- 50 points LOST if you forfeit a match
- 3-day “Challenge Active” period – this means that if you receive a challenge, you must respond (either by accepting or proposing alternate times) within 3 days or the challenge is automatically marked as a “Decline” and you lose 25 points.
- If you don’t play a match within 7 days, you are marked as inactive and you lose 100 points. You will continue to lose 100 points every 7 days that you remain inactive in the ladder. Once inactive, you can re-join the competition, but you will not be given back the points lost while inactive.
- You can only challenge a particular squad once within 7 days.
- You can only challenge other squads within a certain range of your spot in the ladder: either 10 spots up or 5 spots down in the ladder, OR within 20% of your points up the ladder or 10% of your points down in the ladder (in other words if you have 1000 points you can challenge squads up to 1200 points or down to 900 points).

Bracket Stage: At the conclusion of the Ladder Stage, the top 64 2v2 squads will be placed in a 64-squad 2v2 bracket, and the top 64 4v4 squads will be placed in a 64-squad 4v4 bracket. Squads must have played at least one match during the Ladder Stage to be eligible to advance to the Bracket Stage. Squads will be seeded according to their standing in the Ladder Stage. The brackets will be played in single elimination format until one squad remains in each bracket. Matches are best of 3 maps.
 
Match Scheduling (Ladder): During the Ladder Stage, competitors schedule matches themselves through GGL’s ladder challenge tools. First, one squad challenges another squad in the ladder, proposing three dates/times for the match. The squad that receives the challenge then has the option of either accepting one of the proposed times, in which case the match is officially scheduled, or responding with three alternate times. If the original challenger does not agree to any of the alternate times, they may drop the challenge with no penalty, but if they accept one of the alternate times then the match is officially scheduled. “Instant Challenges” may be issued or declined with no penalty. Matches once scheduled can not be altered without the agreement of both squads and without notifying the Tournament Producer. Failure to show up to compete within 10 minutes of a scheduled match time will result in a forfeit loss (with point penalty) for the squad that does not show up, and a forfeit win for the squad that does. Declining a challenge without proposing alternate times will also result in a point penalty. Squads can challenge and play as often as they wish, within the guidelines of the ladder rules. In the 2v2 competition, only squad leaders can issue and respond to challenges.

Match Scheduling (Bracket): Tournament game matches during the Bracket Stage will be scheduled as follows. Each match will be assigned a time and date to be completed (“Completion Time”), which will be listed in the tournament brackets at http://roadtoretribution.ggl.com. The two (2) opponents can complete their match at any time up to the Completion Time, or if they can’t agree on a time of their own, the Completion Time becomes the default time at which they must play their match. The squads can negotiate on the match time using the comments section of the “Match Details” page for their particular match at http://roadtoretribution.ggl.com. The Tournament Producer will facilitate scheduling of all game matches as needed. Tournament game matches once scheduled will be FINAL and matches may only be rescheduled or delayed as allowed by the Tournament Producer in its sole discretion.

Squads will forfeit their scheduled match if they are not present and ready to compete within ten (10) minutes of the scheduled time. The Tournament Producer will be the timekeeper, and the official time zone for the tournament will be Eastern Standard Time. *** NOTE – once a player is logged in, all times on the website appear in that player’s native time zone, chosen during the registration process. It is important that each player make sure he/she has set the correct time zone – players can edit their time zone through the “Edit Account” link.

General Match Rules
 
Match Squad Size: 2v2 and 4v4 (separate competitions)

Substitutions/Alternates/Ringers: Absolutely no substitutions allowed. If one player competes in a match using a different player’s GGL Username or PlayStation ID, both players and their entire squads may be disqualified from the Competition.

Match Format: During the Stage 1 Ladders, all matches will be a single map only. During the Stage 2 Brackets, all matches will be best of 3 maps. In the event a map ends in a tie, restart the same map with the official game settings and continue to replay the map until a winner is determined.

PS Online ID: You MUST use a valid PS Online ID (NO GUEST ACCOUNTS), and you must include your PS Online ID in your GGL profile. DO NOT change your PS Online ID during the tournament. If you change your PS Online ID without permission from a Tournament Administrator, you may be suspended or banned from the Competition.

Match Hosting: The host must be agreed upon by all players. You may test all hosts until the best one has been determined. The host must be one of the players participating in the match. Default rule: During the Stage 1 Ladders, the squad who received the challenge will host the match. During the Stage 2 Brackets, the higher seed in the bracket will host the first map, the lower seed will host the second, and the higher seed will host the 3rd map, if necessary. Optional rule: If one of the players has an excellent connection that all of the players ping fairly to, both squads may agree to use that host for the duration of the match.

Match Interruption: If any player loses his/her connection before the map starts (during map load time for example), restart the map once the player has rejoined the game lobby. If a player loses his/her connection mid-map, that squad will receive a forfeit for that map.

Squad Agreements: Any agreements made between squads (i.e. to play under different rules, use a different map, etc.) before, during, or after a match will result in an automatic forfeit for both squads.

Lag Test Round and Internet Issues: Due to the unpredictable nature of the Internet, it is highly recommended that players communicate about the connection and start a test match for about two full minutes to test the host’s connection and make sure the game settings are correct. If a host is unacceptable, continue testing connections until one can be found. Once the official match has started, any lag issues that arise are to be considered out of players’ control and the match should continue as normal.

Match Disputes: Squads must provide some sort of proof (picture, video, etc.) along with their match disputes. Failure to do so may render your dispute invalid. If there is an issue before the match starts (i.e. the other player is not an eligible player, is a substitute, or is using incorrect settings), contact an Administrator immediately. Choosing to continue to play the match may render the dispute invalid.

Glitches/Exploits: Players/squads are forbidden from using any game or hardware glitches or exploits to gain or attempt to gain an advantage. If an area within the game is accessible due to an exploit or bug in the map, then that location is off limits. If a player/squad uses such an area to gain and advantage, the game Admin may incur a suitable penalty which may include a forfeit of the match or a disqualification from the tournament. If you are unsure whether an area is considered off limits, ask an Admin before your match. Use of any glitch or exploit will result in a forfeit loss and potential suspension or banning from the Competition, at Tournament Producer’s discretion.

Settings: Any setting not listed below should be left at the default setting.
Game Mode: Team Deathmatch
Aim Assist: Enabled (Note: This may change as we are still testing this gameplay feature)
Time Limit: 10 minutes
Score Limit: Unlimited

Map Selection: The GGL Competition system will randomly assign a map from the Map Pool below to each officially scheduled match. Map assignments will be posted on the “Match Details” page for each match.

Map Pool:
Catacombs
Luxembourg
Trench
Bonn
Rotterdam

*** Tournament Producer may change the Game Settings & Specifications as needed.

WARNING:

ALL GAME MATCHES MAY BE MONITORED BY THE TOURNAMENT PRODUCER. IN ADDITION, THE TOURNAMENT PRODUCER MAY VERIFY AND/OR CONDUCT AN INVESTIGATION INTO ANY AND ALL ASPECTS OF THE TOURNAMENT TO VERIFY ELIGIBILITY AND/OR FULL COMPLIANCE WITH THE RULES. EACH COMPETITOR AGREES THAT ANY AND ALL GAME PLAY MAY BE RECORDED AND USED BY TOURNAMENT PRODUCER, ITS WEBSITES, AND AFFILIATED NETWORKS.

IN THE EVENT OF ANY OF THE FOLLOWING, ANY PLAYER (AND THE PLAYER’S ENTIRE SQUAD) MAY HAVE THEIR REGISTRATION(S) DELETED, MAY BE DISQUALIFIED AND/OR MAY FORFEIT THEIR ELIGIBILITY, PRIZES AND/OR TOURNAMENT STATUS IN THE SOLE DISCRETION OF THE TOURNAMENT PRODUCER WITH OR WITHOUT WARNING:
  • Providing inaccurate, improper, and/or incomplete information in connection with the process(es) of registration, logging in, game setup, issuing or receiving challenges, match scheduling, gameplay, statistical reporting, normal operation of software and/or hardware, score reporting, rankings, brackets, any tournament logistics and/or other aspects of the Tournament (the “Processes”).
  • Duplicate registrations and/or other abuse of the Processes.
  • Players selecting USERNAMES and/or providing any information, text, and/or other content that the Tournament Producer, in its sole discretion, determines are offensive and/or otherwise inappropriate.
  • Any successful and/or unsuccessful attempt to cheat, tamper, gain an unfair advantage, manipulate, hack, stall, delay, expedite, bypass, modify or make any unauthorized and/or improper modifications to the Processes and/or the gameplay.
  • Any intentional or unintentional disconnecting of an internet connection, power source or other electronic malfunction, power outage or other natural or unnatural act which causes the Processes and/or gameplay to be interrupted, delayed or otherwise adversely affected.
  • Any utilization of 3rd party hardware peripherals to gain an unfair advantage, or acting in an unsportsmanlike and/or disruptive manner, as determined in the sole discretion of the Tournament Producer.
  • Any player’s inability, failure and/or refusal to provide verification of full compliance with the Rules and the Processes.
  • Any player’s inability, failure and/or refusal to fully participate in and/or cooperate in connection with any investigation or inquiry into compliance with the Rules and Processes which may be undertaken by the Tournament Producer in its unrestricted and sole discretion. The foregoing shall include, without limitation, any request by the Tournament Producer that any player provide a written, notarized declaration under penalty of perjury of the laws of the State of California and the United States of America.
  • The existence, adoption, modification, legislation, amendment, and/or enforcement of any applicable statute, ordinance, regulation, administrative and/or judicial ruling and/or determination by any government entity that the Tournament, any of the Rules herein, or any of the Processes, are unlawful, restricted by applicable law and/or contrary to the public policy of any applicable governing body. In event of the foregoing, the Tournament Producer shall have the option of disqualifying any and/or all players, and terminating the Tournament and not awarding Prizes with or without notice in the Tournament Producer’s absolute and sole discretion.

Prizes and Approximate Retail Values (“ARV”):

2v2 Competition Prizes
- First Place (2 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards, and PSP® TV Prize Pack (32" XBR TV, PSP®-3000, 16GB PRO Duo and Component AV Cables. ARV $1420) for each player
- Second Place (2 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards, and PSP® Pack (PSP®-3000, 16GB PRO Duo. ARV $370) for each player
- Third Place (2 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards for each player
- Fourth Place (2 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards for each player

4v4 Competition Prizes
- First Place (4 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards, and PSP® TV Prize Pack (32" XBR TV, PSP-3000, 16GB PRO Duo and Component AV Cables. ARV $1420) for each player
- Second Place (4 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards, and PSP® Pack (PSP-3000, 16GB PRO Duo. ARV $370) for each player
- Third Place (4 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards for each player
- Fourth Place (4 players): Leather Bomber Jacket (ARV $180), $500 in Sonystyle® Gift Cards for each player
SonyStyle® Gift Card Information: http://www.sonystyle.com/webapp/wcs/stores/servlet/CategoryDisplay?catalogId=10551&storeId=10151&langId=-1&categoryId=8198552921644551354

Redemtion of SonyStyle® gift card is subject to SonyStyle® gift card Terms and Conditions. All expenses not stated in these Official Rules are solely the responsibility of the winner. Winners may not substitute, assign or transfer prizes, but Sponsor reserves the right, in its sole discretion to substitute prize with another prize of equal or greater value should the advertised prize become unavailable for any reason. Prizes will not be fulfilled outside the U.S. and Canada. Prizes will not be awarded to any person who participated without meeting the Competition’s eligibility requirements. Should a prize be won by an eligible minor in his/her jurisdiction of primary residence, all affidavits, releases and undertakings, set forth in these Official Rules must be executed and undertaken by the parent/legal guardian of the minor, both on behalf of themselves and the minor, or the prize will be forfeited and awarded to an alternate winner. Prizes may be awarded to, or in the name of, minor’s parent/legal guardian. Total ARV of all prizes: $27,060.

Winner Releases: Each prize winner will be required to complete and return an Affidavit of Eligibility, any proof of eligibility requested by Tournament Producer, Liability Release and, where lawful, Publicity Release forms and W-9 request for tax payer’s identification number. In addition, each prize winner will be required to mail in an original UPC code cut out from the game cover as proof of purchase. All executed documents must be received by Tournament Producer or its designated agent within ten (10) days of notification or an alternate winner may be selected. If this is the case, the squad who finished next after the prize winner will be declared the alternate winner. If a prize winner fails to comply with these Official Rules, cannot be located or reached, has provided an incorrect email or mailing address, is determined to be ineligible or not in compliance with these Official Rules, declines or fails to claim the prize for any reason, or if the prize notification is returned as undeliverable, such entrant (and his/her entire squad) will forfeit his or her opportunity to collect the prize and an alternate winner will be selected. Acceptance of a prize constitutes permission for Sponsor, Tournament Producer, and their respective advertising and promotion agencies to use winner’s name, voice and likeness, along with his or her address (limited solely to city and state) and the right to use and publish their scores, proper name and any statements made or attributed to such winner (collectively, the "Attributes") in any and all media, unless prohibited by law. This will include but is not limited to media now known or hereafter devised, without notice, review or approval, in perpetuity and throughout the universe for advertising and promotional purposes in connection with the Competition without further compensation, and releases Sponsor and Tournament Producer, from all claims arising out of the use of such Attributes.

By entering this Competition, entrants release and hold harmless Sponsor, Tournament Producer and their respective parent companies, subsidiaries, affiliates, franchisees, directors, officers, share holders, employees, agents and advertising and promotional agencies from any and all liability or any injuries, loss or damage of any kind arising in whole or in part, directly or indirectly, from or in connection with this Competition or any related activity, or the use, misuse of any prize received, or for any typographical or other error in the printing, offering or announcement of any prize. Entrants agree to abide by these official rules and the Tournament Producer’s decisions, which are final.
 
Online General Rules & Miscellaneous:
Verification of all game matches and conduct of all match games are under supervision of the Tournament Producer. Sponsor and Tournament Producer are not responsible for any problems or technical malfunction of any telephone network or lines, computer online systems, servers, or providers, computer equipment, software, failure of any email or registration to be received or sent by Sponsor or Tournament Producer as a result of technical problems or traffic congestion on the Internet or at any website or by human error which may occur in the ability to enter a participant’s entry, or any combination thereof, or otherwise, including any injury or damage to entrant’s or any other person’s computer related to or resulting from participation or downloading any materials in the Competition. Persons found tampering with or abusing any aspect of this Competition, as solely determined by the Tournament Producer, will be disqualified. If disqualified for any of the above abuses, Sponsor and Tournament Producer reserve the right to terminate entrant’s eligibility to participate in the Competition. CAUTION: ANY ATTEMPT BY AN ENTRANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE COMPETITION MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, SPONSOR AND TOURNAMENT PRODUCER RESERVE THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW. In the event any portion of the Competition is compromised by virus, bugs, non-authorized human intervention, fraud, technical failure or other causes beyond the control of the Sponsor or Tournament Producer which, in the sole opinion of the Tournament Producer, corrupts or impairs the administration, security, fairness, integrity or proper play of the Competition, Sponsor and Tournament Producer reserve the right in their sole discretion to cancel, modify, suspend or terminate the Competition and not award Prizes.

TAXES: All taxes on prizes are solely the responsibility of the winner.

WINNERS LIST/OFFICIAL RULES: For a Winners List or a copy of these Official Rules, send a self-addressed stamped envelope in a separate first-class stamped envelope to: Winners List or Official Rules (designate which), Road to Retribution Tournament, c/o GGL, 12950 Culver Blvd., Suite 160, Los Angeles, CA 90066. Requests must be received by June 30, 2009. Official Rules will also be available on http://roadtoretribution.ggl.com.

English Language: This Competition is conducted in English (which will be given its everyday ordinary meaning) and any and all disputes will be resolved subject to the laws of California.

Sponsor:
Sony Computer Entertainment America Inc.
919 East Hillsdale Boulevard
Foster City, CA 94404

Tournament Producer:
GGL
12950 Culver Blvd., Suite 160
Los Angeles, CA 90066

Activity Feed

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