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Guitar Hero III: Legends of Rock 1v1 North & South American Ladder
Guitar Hero III: Legends of Rock / Default
Unknown - Never
May 4 2008 10:13PM - Jul 21 2008 2:25PM
1v1
5
GGL-DonKing
The Ladder Has Started
Important Information (updated frequently)
This is a Guitar Hero 3 1v1 ladder on the Xbox 360, open to any GGL member (this one is geared to North and South American players for lag/connectivity reasons, but others can join if you wish).  Join the ladder, challenge opponents, and see where you rank!  Invite your friends to join... so you can beat them.
PRIZES

Rank Username Points W L Streak Actions
1 . United States TTENDER
(Inactive)
1000
0 0 - Can't Challenge
1 . United States soccerjuniorb
(Inactive)
1000
0 0 - Can't Challenge
1 . United States waffle
(Inactive)
900
0 0 - Can't Challenge
1 . Mexico BroL1
(Inactive)
900
0 0 - Can't Challenge
1 . United States filthymcnasty65
(Inactive)
900
0 0 - Can't Challenge
1 . United States DJN11191991
(Inactive)
900
0 0 - Can't Challenge
1 . United States xXBlackXx`
(Inactive)
900
0 0 - Can't Challenge
1 . United States XFactoR88
(Inactive)
900
0 0 - Can't Challenge
   
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Rules - BAGL Guitar Hero III Open Ladders

Ladder Settings:
- 80 points awarded for a win (regular win or forfeit win)
- 20 points awarded for playing (win or lose)
(i.e. if you play and win you get a total of 100 points (80 + 20), if you play and lose you get 20 points.)
- 25 points LOST if you decline a regular challenge (but there is NO penalty for declining an Instant Challenge)
- 50 points LOST if you forfeit a match
- 3-day “Challenge Active” period – this means that if you receive a challenge, you must respond (either by accepting or proposing alternate times) within 3 days or the challenge is automatically marked as a “Decline” and you lose 25 points.
- If you don’t play a match within 7 days, you are marked as inactive and you lose 100 points. You will continue to lose 100 points every 7 days that you remain inactive in the ladder. Once inactive, you can re-join the competition, but you will not be given back the points lost while inactive.
- You can only challenge a particular player twice within 7 days.
- You can only challenge other players within a certain range of your spot in the ladder: either 10 spots up or 5 spots down in the ladder, OR with 20% of your points up the ladder or 10% of your points down in the ladder (in other words if you have 1000 points you can challenge players up to 1200 points or down to 900 points).

Game Settings & Specifications:
Settings: Any setting not listed below should be left at default
- Game Mode: Singles
- Match Type: Create Match / Player Match
- Private Match: Yes
- Game Difficulty: Hard, unless both players agree to play at another difficulty
- Number of Songs: 5
(Note: It is the players’ responsibility to confirm the correct settings PRIOR to the match start. If incorrect settings are used for any number of songs, the results from said songs shall stand.)

Song Selection: During the Ladder, the GGL Competition system will randomly assign songs from the Song Pool below to each officially scheduled match. Songs will be posted (as "Map") on the “Match Details” page for each match.

Song Pool:
Slow Ride
Talk Dirty to Me
Hit Me With Your Best Shot
Story of My Life
Mississippi Queen
School's Out
Sunshine of Your Love
Barracuda
When You Were Young
Miss Murder
The Seeker
Lay Down
Paranoid
Anarchy in the U.K.
Kool Thing
My Name is Jonas
Holiday in Cambodia
Rock You Like a Hurricane
Same Old Song and Dance
La Grange
Black Magic Woman
Cherub Rock
Black Sunshine
The Metal
Before I Forget
Stricken
3's and 7's
Knights of Cydonia
Raining Blood
Cliffs of Dover
The Number of the Beast
One

Match Scheduling: Competitors schedule matches themselves through GGL’s ladder challenge tools. First, one player challenges another player in the ladder, proposing three dates/times for the match. The player that receives the challenge then has the option of either accepting one of the proposed times, in which case the match is officially scheduled, or responding with three alternate times. If the original challenger does not agree to any of the alternate times, they may drop the challenge with no penalty, but if they accept one of the alternate times then the match is officially scheduled. “Instant Challenges” may be issued or declined with no penalty. Matches once scheduled can not be altered without the agreement of both players. Failure to show up to compete within 10 minutes of a scheduled match time will result in a forfeit loss (with point penalty) for the player that does not show up, and a forfeit win for the player that does. Declining a challenge without proposing alternate times will also result in a point penalty. Players can challenge and play as often as they wish, within the guidelines of the ladder rules.

The official time zone for the tournament will be Eastern Standard Time. *** NOTE – once a player is logged in, all times on the website appear in that player’s native time zone, chosen during the registration process. It is important that each player make sure he/she has set the correct time zone – players can edit their time zone through the “Edit Account” link.

Match Squad Size: 1v1.

Match Format: All matches will be best of 5 songs. The first to win 3 songs wins the match.

Gamertag: You MUST use a valid Gamertag (NO GUEST ACCOUNTS), and you must include your Gamertag in your GGL profile. DO NOT change your Gamertag during the ladder. If you change your Gamertag without permission from a Tournament Administrator, you may be suspended or banned from the ladder.

Match Hosting: The host must be agreed upon by both players. You may test both hosts until the best one has been determined. The host must be one of the players participating in the match. Default rule: The player who received the challenge will host the first, third, and if necessary fifth song. Optional rule: If one of the players has an excellent connection that both of the players ping fairly to, both players may agree to use that host for the duration of the match.

Match Interruption: If any player loses his/her connection before the song starts (during load time for example), restart the song once the player has gotten back online. If a player loses his/her connection mid-song, that player will receive a loss for that song.

Match Disputes: Players must provide some sort of proof (picture, video, etc.) along with their match disputes. Failure to do so may render your dispute invalid. If there is an issue before the match starts, contact an Administrator immediately. Choosing to continue to play the match may render the dispute invalid.

Glitches/Exploits: Players are forbidden from using any game or hardware glitches or exploits to gain or attempt to gain an advantage. If an area within the game is accessible due to an exploit or bug in the map, then that location is off limits. If a player uses such an area to gain an advantage, the game Admin may incur a suitable penalty which may include a forfeit of the match or a disqualification from the tournament. If you are unsure whether an area is considered off limits, ask an Admin before your match. Use of any glitch or exploit will result in a forfeit loss and potential suspension or banning from the competition, at the Tournament Admin’s discretion.

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