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Battlefield 2 8v8 Ladder
Battlefield 2 / Default
Unknown - Never
Jan 25 2007 4:00PM - Aug 30 2007 4:00PM
2v2
1
GGL-DonKing
The Ladder Has Started
Important Information (updated frequently)
No description available for this tournament.
PRIZES
1ST PlaceGold Medal
2ND PlaceSilver Medal
3RD PlaceBronze Medal
Rank Team Name Rating W L Streak Actions
1 . Afghanistan jack
1000
0 0 - Can't Challenge
1 . Afghanistan james
1000
0 0 - Can't Challenge
1 . Sweden mAnboobs
1000
0 0 - Can't Challenge
1 . United States 1942X
1000
0 0 - Can't Challenge
1 . Afghanistan Phyrexian/BF2
1000
0 0 - Can't Challenge
1 . United States sancuary gang
1000
0 0 - Can't Challenge
1 . Canada PRINCE COOL
1000
0 0 - Can't Challenge
1 . United States p
1000
0 0 - Can't Challenge
1 . Malaysia darkdragonknight
1000
0 0 - Can't Challenge
1 . United States nkh
1000
0 0 - Can't Challenge
1 . Mexico mi pichon
1000
0 0 - Can't Challenge
1 . Mexico lima
1000
0 0 - Can't Challenge
1 . United States ostos
1000
0 0 - Can't Challenge
1 . United States gpurzol
1000
0 0 - Can't Challenge
1 . Egypt siper
1000
0 0 - Can't Challenge
1 . United States a
1000
0 0 - Can't Challenge
1 . India demons
1000
0 0 - Can't Challenge
1 . United States r
1000
0 0 - Can't Challenge
1 . Hong Kong Toxicmonster team
1000
0 0 - Can't Challenge
1 . Zimbabwe hei
1000
0 0 - Can't Challenge
 
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Battlefield 2: Conquest 8v8

Battlefield 2 Version - Latest Version

Best of - Three (3)

Length - The default length of a match is 4 x 20 minutes. This means that two maps will be played, each side once by both clans.

Scoring - Matches are won with total tickets left, not map wins. Total tickets left on both maps are added up to determine the final score.

Maps - Dalian Plant - 16, Daqing Oilfields - 16, Dragon Valley - 16, FuShe Pass - 16, Gulf of Oman - 16, Kubra Dam - 16, Mashtuur City - 16, Operation Clean Sweep - 16, Road to Jalalabad - 16, Sharqi Peninsula - 16, Songhua Stalemate - 16, Strike at Karkand - 16, Zatar Wetlands - 16

Teams – Away team chooses which side they want to play first.

Roster Limits – 16. Any of the 16 players can participate in official matches.

Spectators - Spectators are only allowed on the server if both clans agree.

Server settings -

          * sv.timeLimit 1200
          * sv.maxPlayers 16
          * sv.startDelay 15
          * sv.spawnTime 15
          * sv.roundsPerMap 10
          * sv.manDownTime 15
          * sv.internet 1
          * sv.punkBuster 1
          * sv.allowFreeCam 0
          * sv.allowExternalViews 1
          * sv.allowNoseCam 1
          * sv.hitIndicator 1
          * sv.ticketRatio 200
          * sv.scoreLimit 0
          * sv.soldierFriendlyFire 100
          * sv.vehicleFriendlyFire 100
          * sv.soldierSplashFriendlyFire 100
          * sv.vehicleSplashFriendlyFire 100
          * sv.tkPunishEnabled 0
          * sv.tkPunishByDefault 0
          * sv.votingEnabled 0
          * sv.autoBalanceTeam 0
          * sv.teamRatioPercent 100
          * sv.useGlobalRank 0
          * sv.useGlobalUnlocks 0
          * sv.endDelay 15
          * sv.endOfRoundDelay 15
          * sv.timeBeforeRestartMap 30
          * sv.friendlyFireWithMines 1


Map Exploits and Bugs – If an area is accessible due to an exploit or bug in the map, that location is off limits. If a player uses such an area to hide, the game admin may incur a suitable penalty. If you are unsure whether an area is considered off limits, ask an Admin before your match.

Server/Player Crashes –   
   1. If all the players on one team drop because of a technical error, the other team should wait at least 10 minutes before leaving the server.
   2. If one team willingly leaves the server before the match is finished, the clan that stayed is awarded the remaining tickets from both sides.
   3. If the server crashes before 5 minutes of a round has been played, the round will be replayed from the start. If it crashes after the 5th minute, the remaining time will be played.
   4. If a server crashes more than 2 times during a match, either clan may demand a server change.

Player Substitutions – Players may substitute only one player one time and only before the second round starts.

Demos/Screenshots – GGL requires that all players record a demo. Save the demo in case of a dispute, if a dispute occurs we may ask for the demo and if one cannot be provided, you may be disqualified. Every player must take a screenshot at the beginning of a match with both teams of models viewable, a smoke grenade in view, and the score board must be up.

Models - Players must use the default models of ALL models included with the game. Any player caught using anything but default models will forfeit the match and possibly be removed from the league for multiple offenses.

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