Call of Duty 4 Modern Warfare Tournament »

Call of Duty 4 Modern Warfare Tournament

Call of Duty 4 Modern Warfare Tournament »

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November 15, 2007

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Call of Duty 4: Modern Warfare 4v4 PS3 Ladder
Call of Duty 4: Modern Warfare / PS3 4v4 Tournament
Unknown - Never
Nov 21 2007 5:30PM - Jan 13 2008 8:59PM
2v2
1
GGL Beef
The Ladder Has Started

Competition Description »

Welcome to the Call of Duty 4®: Modern Warfare™ 4v4 Tournament, where you can join either an Xbox 360™ competition OR a PLAYSTATION®3 competition. Each console competition has a great prize package, including a 32” 720p LCD HDTV, a digital 5.1 channel home theater system, and cool DVDs for each player on the winning teams! Form up a team of 4, join the competition of your choice (Xbox 360™ or PLAYSTATION®3), and see how you compare to other teams around the U.S., all while playing one of the hottest, most action-packed games on the market.

Prizes

First Place PLAYSTATION 3 Competition (4 players):
- (4) 32” 720p LCD HDTVs (Click for product details)
- (4) 5.1 channel home theater systems (Click for product details)
- (4) copies of Black Hawk Down on Blu-ray (Click for product details)

Total ARV: $714 per player.

Second Place PLAYSTATION 3 Competition (4 players):
- (4) Headplay Personal Cinema Systems
HEADPLAY(tm) represents the next generation of the cinematic experience, capable of producing a picture of 360 color fields per second. Reflective micro-LCD technology offers a resolution so stunning, it's like watching a 40-foot movie screen from the best seat in the house. It's an experience that's all yours. A cinematic panorama ready to be enjoyed anywhere, anytime, minus the typical multiplex distractions - ringing cell phones, noisy latecomers, sticky floors, the person who inadvertently blocks your view. With HEADPLAY(tm), the view, and the experience, is all yours. And the experience is unlike anything you've ever seen before. Thanks to the inclusion of cutting-edge LCoS display technology, you are able to view stunning 3D media through your HEADPLAY(tm) Visor. (http://headplay.com/Products)

ARV: $500 per player

Rank Team Name Points W L Streak Actions
1 - United States Task Force Devils
2875
18 13 1L Can't Challenge
2 + United States WØRMZ
2770
18 5 2W Can't Challenge
3 + United States Critical Mass
2705
17 7 2W Can't Challenge
4 + United States Refuge
2540
15 12 2W Can't Challenge
5 + United States [TeAm MuRDa]
2410
15 4 2W Can't Challenge
6 - United States Rif Rafs
2290
10 19 3L Can't Challenge
7 + United States Six Feet Under
2275
16 1 1W Can't Challenge
8 - United States MYTV
2185
13 7 2L Can't Challenge
9 + United States Hacks
2115
11 5 1W Can't Challenge
10 + United States P$WSYITHAFTBH
2045
13 5 9W Can't Challenge
11 + United States Y$W YOUR $HIT$ WEAK
1995
12 7 1W Can't Challenge
12 + United States Texas 44 Killers
1960
11 6 2W Can't Challenge
12 - United States xMaS
1960
11 13 6L Can't Challenge
14 - United States PRoFe$$i...$ - Kilo
1925
10 8 2L Can't Challenge
15 - Bolivia Latinos at Work
1845
8 20 1L Can't Challenge
16 - United States [C]ommin...t [D]ead
1830
11 7 1L Can't Challenge
17 + United States EBK4
1760
7 6 2W Can't Challenge
18 - United States Red October - Alpha
1745
9 16 3L Can't Challenge
19 + United States [XoXo] H...d Kisses
1735
11 5 1W Can't Challenge
20 - United States Red October - Bravo
1655
8 11 2L Can't Challenge
 
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Full Official Rules and Regulations

Call of Duty 4®: Modern Warfare™ 4v4 Tournament

Game of Skill

Official Rules

Competition registration accepted between Tuesday, November 20, 2007 at 8:01 PM EST and Sunday, January 13, 2008 at 11:59 PM EST. THERE IS NO ENTRY FEE TO PARTICIPATE OR WIN THIS COMPETITION.

 
 
WARNING:
 

ALL GAME MATCHES MAY BE MONITORED BY THE TOURNAMENT PRODUCER. IN ADDITION, THE TOURNAMENT PRODUCER MAY VERIFY AND/OR CONDUCT AN INVESTIGATION INTO ANY AND ALL ASPECTS OF THE TOURNAMENT TO VERIFY ELIGIBILITY AND/OR FULL COMPLIANCE WITH THE RULES. EACH COMPETITOR AGREES THAT ANY AND ALL GAME PLAY MAY BE RECORDED AND USED BY TOURNAMENT PRODUCER, ITS WEBSITES, AND AFFILIATED NETWORKS.

 

IN THE EVENT OF ANY OF THE FOLLOWING, ANY PLAYER (AND THE PLAYER’S ENTIRE SQUAD) MAY HAVE THEIR REGISTRATION(S) DELETED, MAY BE DISQUALIFIED AND/OR MAY FORFEIT THEIR ELIGIBILITY, PRIZES AND/OR TOURNAMENT STATUS IN THE SOLE DISCRETION OF THE TOURNAMENT PRODUCER WITH OR WITHOUT WARNING:

 

·         Providing inaccurate, improper, and/or incomplete information in connection with the process(es) of registration, logging in, game setup, issuing or receiving challenges, match scheduling, gameplay, statistical reporting, normal operation of software and/or hardware, score reporting, rankings, brackets, any tournament logistics and/or other aspects of the Tournament (the “Processes”).

·         Duplicate registrations and/or other abuse of the Processes.

·         Players selecting USERNAMES and/or providing any information, text, and/or other content that the Tournament Producer, in its sole discretion, determines are offensive and/or otherwise inappropriate.

·         Any successful and/or unsuccessful attempt to cheat, tamper, gain an unfair advantage, manipulate, hack, stall, delay, expedite, bypass, modify or make any unauthorized and/or improper modifications to the Processes and/or the gameplay.

·         Any intentional or unintentional disconnecting of an internet connection, power source or other electronic malfunction, power outage or other natural or unnatural act which causes the Processes and/or gameplay to be interrupted, delayed or otherwise adversely affected.

·         Any utilization of 3rd party hardware peripherals to gain an unfair advantage, or acting in an unsportsmanlike and/or disruptive manner, as determined in the sole discretion of the Tournament Producer.

·         Any player’s inability, failure and/or refusal to provide verification of full compliance with the Rules and the Processes.

·         Any player’s inability, failure and/or refusal to fully participate in and/or cooperate in connection with any investigation or inquiry into compliance with the Rules and Processes which may be undertaken by the Tournament Producer in its unrestricted and sole discretion. The foregoing shall include, without limitation, any request by the Tournament Producer that any player provide a written, notarized declaration under penalty of perjury of the laws of the State of California and the United States of America.

·         The existence, adoption, modification, legislation, amendment, and/or enforcement of any applicable statute, ordinance, regulation, administrative and/or judicial ruling and/or determination by any government entity that the Tournament, any of the Rules herein, or any of the Processes, are unlawful, restricted by applicable law and/or contrary to the public policy of any applicable governing body. In event of the foregoing, the Tournament Producer shall have the option of disqualifying any and/or all players, and terminating the Tournament and not awarding Prizes with or without notice in the Tournament Producer’s absolute and sole discretion.

 

Eligibility: Competition is OPEN TO LEGAL RESIDENTS OF THE UNITED STATES OF AMERICA ("U.S.") ONLY, residing in the U.S. including the District of Columbia, who are 17 years of age or older at the time of registration. The following are NOT eligible to participate or win prizes: Employees of Yahoo! Inc. (“Sponsor”), Activision Inc. (“Activision”), or Professional Interactive Entertainment, Inc. dba GGL (“Tournament Producer”), and their respective parent companies, affiliates and subsidiaries, their advertising and promotion agencies, their licensors, and their respective employees, individuals engaged in the development, production or distribution of materials for this Competition, persons who are immediate family of, dependents of (as defined by IRS regulations), or who live in the same household as any person in any of the above categories. All federal, state and local laws and regulations apply. Void where prohibited by law or regulation.


How to Register to Play: Registration begins at 8:01 PM (EST) on November 20, 2007 and ends at 11:59 PM (EST) on January 13, 2008. You must register online at
http://cod4.ggl.com. Each participant MUST register individually and must accurately complete all required registration information. Once registered, individuals must form squads of four (4) players (minimum AND maximum of 4 players, no alternates or substitutions allowed) before they can officially join the Competition and begin competing with other squads. Once the official competition starts on December 10, squad rosters should be locked – no changes allowed. There will be simultaneous competitions for the Xbox 360™ platform and PLAYSTATION®3 platform. A squad must select one and only one competition to join, either the Xbox 360™ or PLAYSTATION®3 competition. NOTE – due to the “ladder” format of the Competition, players and squads may register and join the Competition after the Competition has begun, up to the end of the ladder stage of the Competition. Each squad must select a squad leader prior to joining the Competition who will be the primary point of contact for Competition logistics. LIMIT: One (1) registration per person. All registration information submitted becomes the property of Tournament Producer, Sponsor, and Activision and will not be returned. Tournament Producer’s computer will be the official time clock for registration, and the official time zone for the Competition will be Eastern Standard Time.

 

How to Play: The Competition will begin on Monday, December 10, 2007 at 12:01 PM EST and will end with the last match on Sunday, January 13, 2008 or when there is only one (1) squad remaining. Only valid registered participants with full four-person squads will be eligible to compete. Tournament Producer’s decisions are final and legally binding as they pertain to this Competition.

 

Game and Platform: Players will compete by playing the videogame Call of Duty® 4: Modern Warfare™ either on the Microsoft Xbox 360 platform in an online match via the Microsoft Xbox Live® Gold service, or on the PLAYSTATION®3 platform in an online match via the PLAYSTATION® Network.

 
Tournament Stages:

Practice Stage: On Tuesday, November 20, 2007, valid registered squads will be able to begin joining the Competition Ladders, and will be able to begin playing practice matches. Practice matches will not count towards the final standings, but will be used to allow players to practice playing the game and using the GGL competition system.

 

Stage 1 (Ladder Stage): On Monday, December 10, 2007, all squads’ point totals from the practice ladder will be reset and all pending challenges will be voided, and the official ladder competition will begin. Squads will start with 1000 points and will gain points for playing and winning matches. Matches are best of 1. At the end of the Stage 1 ladder competition on Sunday, January 13, 2008, the top 64 squads from the Xbox 360™ Ladder and the top 64 squads from the PLAYSTATION®3 Ladder will advance to the Stage 2 Bracket.

 
Ladder Settings:

-         80 points awarded for a win (regular win or forfeit win)

-         20 points awarded for playing (win or lose)

§         i.e. if you play and win you get a total of 100 points (80 + 20), if you play and lose you get 20 points.

-         25 points LOST if you decline a regular challenge (but there is NO penalty for declining an Instant Challenge)

-         50 points LOST if you forfeit a match

-         3-day “Challenge Active” period – this means that if you receive a challenge, you must respond (either by accepting or proposing alternate times) within 3 days or the challenge is automatically marked as a “Decline” and you lose 25 points.

-         If you don’t play a match within 7 days, your squad is marked as inactive and you lose 100 points. You will continue to lose 100 points every 7 days that your squad remains inactive. Once inactive, you can re-join the competition, but you will not be given back the points lost while inactive.

-         You can only challenge a particular squad once within 7 days.

-         You can only challenge other squads within a certain range of your squad in the ladder: either 10 spots up or 5 spots down in the ladder, OR with 20% of your squad’s points up the ladder or 10% of your squad’s points down in the ladder (in other words if your squad had 1000 points you can challenge squads up to 1200 points or down to 900 points).

 

Stage 2 (Bracket Stage): At the conclusion of the Stage 1 Ladder Competition, the top 64 squads from the Xbox 360™ Ladder will be placed in a 64-squad Xbox 360™ Bracket, seeded according to their standing in the Ladder Competition. At the same time, the top 64 players from the PLAYSTATION®3 Ladder will be placed in a 64-squad PLAYSTATION®3 Bracket, also seeded according to their standing in the Ladder Competition. The two Brackets will be played in single elimination format until one (1) squad remains in each. Matches are best of 3. The final squad remaining in each Bracket will be the Competition champion, and the remaining prizes will be awarded based on squads’ final standing in the Brackets.

 

Match Scheduling (Ladders): During the Stage 1 Ladder Competition, competitors schedule matches themselves through GGL’s ladder challenge tools. First, one squad challenges another squad in the ladder, proposing three dates/times for the match. The squad that receives the challenge then has the option of either accepting one of the proposed times, in which case the match is officially scheduled, or responding with three alternate times. If the original challenger does not agree to any of the alternate times, they may drop the challenge with no penalty, but if they accept one of the alternate times then the match is officially scheduled. ONLY SQUAD LEADERS CAN CHALLENGE OR RESPOND TO CHALLENGES. Matches once scheduled can not be altered without the agreement of both squads and without notifying the Tournament Producer. Failure to show up to compete within 10 minutes of a scheduled match time will result in a forfeit loss (with point penalty) for the squad that does not show up, and a forfeit win for the squad that does. Declining a challenge without proposing alternate times will also result in a point penalty. Squads can challenge and play as often as they wish, within the guidelines of the ladder rules.

 

Match Scheduling (Brackets): Tournament game matches during the Stage 2 Brackets will be scheduled as follows. Each match will be assigned a time and date to be completed (“Completion Time”), which will be listed in the tournament brackets at http://cod4.ggl.com. The two (2) opponents can complete their match at any time up to the Completion Time, or if they can’t agree on a time of their own, the Completion Time becomes the default time at which they must play their match. The squads can negotiate on the match time using the comments section of the “Match Details” page for their particular match at http://cod4.ggl.com. The Tournament Producer will facilitate scheduling of all game matches as needed. Tournament game matches once scheduled will be FINAL and matches may only be rescheduled or delayed as allowed by the Tournament Producer in its sole discretion.

 

Players will forfeit their scheduled match if they are not present and ready to compete within ten (10) minutes of the scheduled time. The Tournament Producer will be the timekeeper, and the official time zone for the tournament will be Eastern Standard Time. *** NOTE – once a player is logged in, all times on the website appear in that player’s native time zone, chosen during the registration process. It is important that each player make sure he/she has set the correct time zone – players can edit their time zone through the “Edit Account” link.

 
Match Squad Size: 4v4
 

Competition Roster Size: 4

 

Substitutions/Alternates None allowed for this competition. If a player(s) need to be replaced due to console failure, hospitalization, or another serious incident occurs rendering a player (or players) unable to play, contact and admin to have that player replaced. (Note: An admin may ask for some form of proof so please have any ready upon request.


Match Format: During the Stage 1 Ladders, all matches will be a single map only. During the Stage 2 Brackets, all matches will be best of 3 maps. In the event a map ends in a tie, restart the same map with the official game settings and continue to replay the map until a winner is determined.


Gamertags/PSN Online IDs: You MUST use a valid Xbox Live Gamertag/PSN Online ID (NO GUEST ACCOUNTS), and you must include your Xbox Live Gamertag/PSN Online ID in your GGL profile. DO NOT change your Xbox Live Gamertag/PSN Online ID during the tournament. If you change your Xbox Live Gamertag/PSN Online ID without permission from a Tournament Administrator (“Admin”), you may be suspended or banned from the Competition.



Match Squad Size Requirment:
The specified match time size is required to participate in an official match. (I.E. 3v4, 3v3, in a 4v4, etc. is NOT legal) Any Match played without the correct number of players will result in a forfeit loss for the team without the correct amount of team members. Additional notes: See Match Interruption below.


Match Interruption: If any player loses his/her connection before the map starts (during map load time for example) or before any kills are recorded, restart the map once the player has rejoined the game lobby or a substitute from the squad’s official roster has joined. If a player loses his/her connection mid game, continue playing as normal. If the host drops, the hosting squad will receive a forfeit for that map.

 

Match Hosting:The host must be agreed upon by all eight (8) players. You may test all eight (8) hosts until the best one has been determined. The host must be one of the players participating in the match.

·         Default: During the Stage 1 Ladders, the team who received the challenge will host the match. During the Stage 2 Brackets, the higher seed in the bracket will host the first map and the lower seed will host the second. The squad with the highest accumulated points scored after both maps will host the 3rd map, if necessary. In the event that this adds up to a tie, the team with the lowest score from the 2nd map will host.

·         Optional: If one of the players has an excellent connection that all of the players ping fairly to, both squads may agree to use that host for the duration of the match.

 

Sides: The squad who does not host chooses which side they would like to play. If the optional hosting rule is used so that one squad hosts the entire match, then the non-hosting squad chooses sides on the first map, the hosting squad chooses sides on the second map, and the squad with the lowest accumulative points after the first and second map chooses sides for the third map (if necessary).

 

Glitches/Exploits: Players are forbidden from using any game or hardware glitches or exploits to gain or attempt to gain an advantage. If an area within the game is accessible due to an exploit or bug in the map, then that location is off limits. If a player uses such an area to hide, the game Admin may incur a suitable penalty which may include a forfeit of the match or a disqualification from the tournament. If you are unsure whether an area is considered off limits, ask an Admin before your match. Use of any glitch or exploit will result in a forfeit loss and potential suspension or banning (for the player and/or the entire squad) from the Competition, at Tournament Producer’s discretion.

 
Known Glitches/Exploits:

·         Ability to climb over objects without weapon disappearing (ALLOWED)

·         Getting on top of rooftops on the map Overgrown (ALLOWED)

·         This list will be updated throughout the event.

 

Competition Entry Requirements: In order to compete in the Competition, participants must have a retail copy of Call of Duty® 4: Modern Warfare™, and an active Xbox Live® Gold service account or an active PLAYSTATION® Network account. No other versions of the game will be allowed. See eligibility section above for the complete list of requirements.

Game Settings & Specifications:
 
Settings: Any setting not listed below should be left at default

Game Mode: Headquarters
Time Limit: 10 Minutes

Score Limit: Unlimited
HQ Lifetime: 1 Minute
HQ Activate Delay: 15 Seconds
Respawn Delay: 5 seconds
Classic HQ Mode: Enabled

Spectating: Squad Only (*** Tournament Producer may require an Admin or Shoutcaster to spectate any match in the Competition. Participants will be notified prior to their match and are required to cooperate with Tournament Producer to allow these spectators.)

Force Respawn: Enabled
Friendly Fire: Enabled
Allow KillCam: Disabled
Join-in-progress: Not Allowed

(Note: It is the players’ responsibility to confirm the correct settings and map selection PRIOR to the match start. If incorrect settings are used for any number of maps, the results from said maps shall stand.)

 

Item Restrictions: Grenade Launchers (Note: Any use of listed item(s) will result in an instant forfeit of that map by the offending squad.)

 

Map Selection: During the Stage 1 Ladders, the GGL Competition system will randomly assign a map from the Map Pool below to each officially scheduled match. During the Stage 2 Brackets, the Tournament Producer will pre-determine the Maps from the Map Pool below for each round of the bracket. Maps will be posted on the “Match Details” page for each match.

 

Stage (Map) Pool: Ambush, Backlot, Crash, Crossfire, District, Downpour, Overgrown, Strike, Vacant

 

*** Tournament Producer may change the Game Settings & Specifications as needed. Since the game is a new release at the time of the Competition, there may be several modifications to the Game Settings and Specifications as the Tournament Producer and the gaming community become familiar with the game.

 
 

Prizes and Approximate Retail Values (“ARV”):

 
First Place Xbox 360 Competition (4 players):

- (4) 32” 720p LCD HDTVs (Click for product details)

- (4) 5.1 channel home theater systems (Click for product details)

- (4) copies of Discovery Channel: Future Weapons, Season 1 (Click for product details)

 
Total ARV: $714 per player.
 

First Place PLAYSTATION 3 Competition (4 players):

- (4) 32” 720p LCD HDTVs (Click for product details)

- (4) 5.1 channel home theater systems (Click for product details)

- (4) copies of Black Hawk Down on Blu-ray (Click for product details)

 
Total ARV: $714 per player.
 
Second Place Xbox 360 Competition (4 players):
- (4) Headplay Personal Cinema Systems

HEADPLAY(tm) represents the next generation of the cinematic experience, capable of producing a picture of 360 color fields per second. Reflective micro-LCD technology offers a resolution so stunning, it's like watching a 40-foot movie screen from the best seat in the house. It's an experience that's all yours. A cinematic panorama ready to be enjoyed anywhere, anytime, minus the typical multiplex distractions - ringing cell phones, noisy latecomers, sticky floors, the person who inadvertently blocks your view. With HEADPLAY(tm), the view, and the experience, is all yours. And the experience is unlike anything you've ever seen before. Thanks to the inclusion of cutting-edge LCoS display technology, you are able to view stunning 3D media through your HEADPLAY(tm) Visor. (http://headplay.com/Products)

 
ARV: $500 per player
 

Second Place PLAYSTATION 3 Competition (4 players):

- (4) Headplay Personal Cinema Systems

HEADPLAY(tm) represents the next generation of the cinematic experience, capable of producing a picture of 360 color fields per second. Reflective micro-LCD technology offers a resolution so stunning, it's like watching a 40-foot movie screen from the best seat in the house. It's an experience that's all yours. A cinematic panorama ready to be enjoyed anywhere, anytime, minus the typical multiplex distractions - ringing cell phones, noisy latecomers, sticky floors, the person who inadvertently blocks your view. With HEADPLAY(tm), the view, and the experience, is all yours. And the experience is unlike anything you've ever seen before. Thanks to the inclusion of cutting-edge LCoS display technology, you are able to view stunning 3D media through your HEADPLAY(tm) Visor. (http://headplay.com/Products)

 
ARV: $500 per player
 
All expenses not stated in these Official Rules are solely the responsibility of the winner. Winners may not substitute, assign or transfer prizes, but Sponsor reserves the right, in its sole discretion to substitute prize with another prize of equal or greater value should the advertised prize become unavailable for any reason. Prizes will not be fulfilled outside the U.S. Prizes will not be awarded to minors or any other person who participated without meeting the Competition’s eligibility requirements. Should a prize be won by an eligible minor in his/her jurisdiction of primary residence, all affidavits, releases and undertakings, set forth in these Official Rules must be executed and undertaken by the parent/legal guardian of the minor, both on behalf of themselves and the minor, or the prize will be forfeited and awarded to an alternate winner. Prizes may be awarded to, or in the name of, minor’s parent/legal guardian. Total ARV of all prizes: $9,710.
 

Winner Releases: Each prize winner will be required to complete and return an Affidavit of Eligibility, any proof of eligibility requested by Tournament Producer, Liability Release and, where lawful, Publicity Release forms and W-9 request for tax payer’s identification number. All executed documents must be received by Tournament Producer or its designated agent within three (10) days of notification or an alternate winner may be selected. If this is the case, the player who was eliminated last prior to the prize winner will be declared the alternate winner. If a prize winner fails to comply with these Official Rules, cannot be located or reached, has provided an incorrect email or mailing address, is determined to be ineligible or not in compliance with these Official Rules, declines or fails to claim the prize for any reason, or if the prize notification is returned as undeliverable, such entrant will forfeit his or her opportunity to collect the prize and an alternate winner will be selected. Acceptance of a prize constitutes permission for Sponsor, Tournament Producer, Activision, and their respective advertising and promotion agencies to use winner’s name, voice and likeness, along with his or her address (limited solely to city and state) and the right to use and publish their scores, proper name and any statements made or attributed to such winner (collectively, the "Attributes") in any and all media, unless prohibited by law. This will include but is not limited to media now known or hereafter devised, without notice, review or approval, in perpetuity and throughout the universe for advertising and promotional purposes in connection with the Competition without further compensation, and releases Sponsor, Tournament Producer, and Activision from all claims arising out of the use of such Attributes.

By entering this Competition, entrants release and hold harmless Sponsor, Tournament Producer, Activision and their respective parent companies, subsidiaries, affiliates, franchisees, directors, officers, share holders, employees, agents and advertising and promotional agencies from any and all liability or any injuries, loss or damage of any kind arising in whole or in part, directly or indirectly, from or in connection with this Competition or any related activity, or the use, misuse of any prize received,or for any typographical or other error in the printing, offering or announcement of any prize. Entrants agree to abide by these official rules and the Tournament Producer’s decisions, which are final.

Online General Rules & Miscellaneous:

Verification of all game matches and conduct of all match games are under supervision of the Tournament Producer. Sponsor, Tournament Producer, and Activision are not responsible for any problems or technical malfunction of any telephone network or lines, computer online systems, servers, or providers, computer equipment, software, failure of any email or registration to be received or sent by Sponsor, Tournament Producer, and Activision as a result of technical problems or traffic congestion on the Internet or at any website or by human error which may occur in the ability to enter a participant’s entry, or any combination thereof, or otherwise, including any injury or damage to entrant’s or any other person’s computer related to or resulting from participation or downloading any materials in the Competition. Persons found tampering with or abusing any aspect of this Competition, as solely determined by the Tournament Producer, will be disqualified. If disqualified for any of the above abuses, Sponsor and the Tournament Producer reserve the right to terminate entrant’s eligibility and entrant’s squad’s eligibility to participate in the Competition. CAUTION: ANY ATTEMPT BY AN ENTRANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE COMPETITION MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, SPONSOR, TOURNAMENT PRODUCER, AND ACTIVISION RESERVE THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW. In the event any portion of the Competition is compromised by virus, bugs, non-authorized human intervention, fraud, technical failure or other causes beyond the control of the Sponsor or Tournament Producer which, in the sole opinion of the Tournament Producer, corrupts or impairs the administration, security, fairness, integrity or proper play of the Competition, Sponsor and Tournament Producer reserve the right in their sole discretion to cancel, modify, suspend or terminate the Competition and not award Prizes.

TAXES: All taxes on prizes are solely the responsibility of the winner.

 

WINNERS LIST/OFFICIAL RULES: For a Winners List or a copy of these Official Rules, send a self-addressed stamped envelope in a separate first-class stamped envelope to: Winners List or Official Rules (designate which), Call of Duty® 4: Modern Warfare™ 4v4 Tournament, c/o GGL, 1522 Cloverfield Blvd., Suite C., Santa Monica, CA 90404. Requests must be received by February 28, 2008. Official Rules will also be available on http://cod4.ggl.com.


English Language: This Competition is conducted in English (which will be given its everyday ordinary meaning) and any and all disputes will be resolved subject to the laws of California.

Sponsor:

 
Yahoo! Inc.
701 First Avenue
Sunnyvale, CA 94089
 
Tournament Producer:
GGL
1522 Cloverfield Blvd., Suite C

Santa Monica, CA 90404


About Yahoo! Inc.:

 

Yahoo! Inc. is a leading global Internet brand and one of the most trafficked Internet destinations worldwide. Yahoo! is focused on powering its communities of users, advertisers, publishers, and developers by creating indispensable experiences built on trust. Yahoo! is headquartered in Sunnyvale, California. For more information, visit pressroom.yahoo.com or the company's blog, Yodel Anecdotal.

 
About GGL:
 

GGL is the leading global media network dedicated to expanding and delivering the culture of videogaming to a worldwide audience. GGL represents the best in videogaming content and coverage providing a unique, personal and provocative point of view; the only social networking community for videogamers and a competition platform that enables online play putting GGL at the center of the online gaming universe. For more information visit www.ggl.com.

 
 

Activision Publishing, Inc. is not a sponsor of this Sweepstakes. Activision’s name and logo, and/or the “Call of Duty 4: Modern Warfare” name, logo, and/or materials are used for purposes of promotion and/or prize description only and such use is not intended to suggest or imply Activision’s participation, sponsorship, endorsement, or approval of this Sweepstakes.

 

Call of Duty® 4: Modern Warfare™ © 2007 Activision Publishing, Inc. Activision and Call of Duty are registered trademarks and Modern Warfare is a trademark of Activision Publishing, Inc. All rights reserved.

 

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.

 

"PlayStation", "PLAYSTATION", the "PS" Family logo, “PSP” and the PLAYSTATION®Network are registered trademarks of Sony Computer Entertainment Inc.

 

© 2007 Global Gaming League (GGL). All rights reserved. Global Gaming League and GGL are trademarks of Global Gaming League, Inc.

 

The ratings icon is a registered trademark of the Entertainment Software Association.

 

All other trademarks and trade names are the properties of their respective owners.